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Created with Raphaël 2.2.031Oct29272625262524232219181716171514121110976543230Sep2926272623222119181716151413121087632131Aug30292725242321201918161514131210976532131Jul1Aug31Jul2927252423222120191817161413141310987542130Jun29282725242322212018171615141312119632131May3029282726242322212019181918171615131211987654543129Apr27262726242322212019181716171614131211876532131Mar302928272524252423minetest. to core.WoW-style AutorunfindSpawnPos: Add setting for max height above water levelMgfractal: Add filler depth noiseAdd STATIC_ASSERT() macro and use itAdd DISABLE_CLASS_COPY macro (and use it)Environment: Time of day fixes and add serverside getterFix missing #includeMove basic, non-numeric macros from util/numeric.h to basicmacros.hFix jittering sounds on entities (fixes #2974)Fix typoSAPI: Fix seed parameter truncation for LuaPseudoRandom constructorSAPI: Move core.get_us_time() to Util moduleRemove some abort() callsSAPI: Throw runtime error instead of if l_get_mapgen_object called in incorrect threadSAPI: Mark all Lua API functions requiring envlockCorrect comment in l_util.cppFix parameter passing to gettext callCheck if hitter has inventory when punching itemCredits: Remove my nameAdd option to disable backface culling for modelsEscape " in generated settings_translation_file.cppFix out of bounds vector write in Logger::addOutput(ILogOutput *out)Fix setting commentsDon't allow games or mods to add secure. settingsMgfractal: Independent iterations and scale parametersAndroid: statically load iconv libraryRun updatepo.shBetter gettext support for protocol version mismatch messagesSmall logging refactor and additional optionsImprove Lua settings menuFix compilation under MSVC and remove unnecessary conditional function prototypeFix on_rightclick() being called directly after placing nodeImprove rollback database indexingFlush rollback log more oftenFix some threading things and add additional thread unittestsDecoration API: Add flag for placement on liquid surfaceAdd more ways to pass data to check_player_privsTranslated using Weblate (Portuguese (Brazil))Translated using Weblate (Japanese)
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