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Created with Raphaël 2.2.019Feb181615141311109874231Jan29282523201918161514111098743130Dec2926252322212019181715111076532129Nov2423222116151413121198765432131Oct29272625262524232219181716171514121110976543230Sep2926272623222119181716151413121087632131Aug30292725242321201918161514131210976532131Jul1Aug31Jul292725242322212019181716141314131098Require request_insecure_environment to be called from the mod's main scopeClientmap: Define p_nodes_min/max as v3s32 instead of v3s16HOTFIX: fix too agressive block cullingMove object nametags to cameraClientiface: remove "value is dummy" from docsMapblock mesh: Eliminate meshgen lagsUse vertices with tangents only when its needed.Player::accelerateHorizontal/Vertical should be member of LocalPlayerUse proper variable types for uniform sampler layersFormspec: fix broken irrlicht 1.7 buildFormspec: recreate item_image_button pressed state for its image and labelRemove unused 'm_selection_active' fieldv2d & aabbox3d<f32> & sky cleanupsDrop luaentity_common.h which is not included anywhereUse single box for halo meshSet proper GLSL pixel shader versionDump shader programs on compile errorsDocumentation: Remove now unused 'vertical spawn range'Initialize facedir and wallmounted tables only once.Log /clearobjects modeAdd '/clearobjects quick'Fix backface culling when connecting to new servers.Fix inverted conditions in shader.cppshader.cpp: don't test twice if shader programs are presentFormSpec: Add StaticTextSpec and superimpose over item image buttonsFilmic HDR tone mappingRemove ClientMap::m_camera_mutexFindSpawnPos: Let mapgens decide what spawn altitude is suitableUse inventory_image in the first place for inventory item meshCleanup selection mesh code, add shaders for halo and selection boxesbuiltin: Fix `print` crashing on nil "holes".small drawItemStack cleanupUse meshes to display inventory itemsUse tangent space meshes only when shaders are enabledAdd admin command which says who the administator is for the server.Implement OSX Travis buildsMgvalleys: fix riverbeds below sea levelMgv5/v7/flat/fractal: Move tunnel noise calculation into generateCavesMgvalleys: use standard cavesFix OSX building issue caused by ad884f2
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