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Illuna-Minetest
illuna-minetest
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32360321018b83cb7b2c2018f6f477c70b9f633b
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Created with Raphaël 2.2.0
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initial steps in doing content type extension
made screen go slightly blue when underwater
Fixed objects being sometimes not able to be stored statically in a block when block has been unloaded
Merge pull request #13 from Bahamada/upstream_merge
Merge pull request #13 from Bahamada/upstream_merge
tried to fix block selection in map rendering a bit
fixed bug in inventory textures caused from better handling of unknown blocks
updated minetest.conf.example and changed client_unload_unused_data_timeout default to 600
better handling of unknown blocks on client
updated to-do list
made dtime jitter compare value and fps calculation a bit faster changing
map unloading is now a whole lot better
fixed block unloading from memory (a better fix coming next)
Made the initial loading screen slightly more alive
added screenshot key F12 (from spongie)
Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
changed one "if" to "else if" in content_mapblock.cpp
reorganized stuff
tuned mapgen
changed water color in farmesh
updated noise stuff
reorganized a lot of stuff and modified mapgen and objects slightly while doing it
improved player fall damage detection
backported cactus, papyrus and clay
backported cactus, papyrus and clay
small fix
small fix
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
added and commented out some debug output
even more code refactoring
more reorganizing of map code
cleaned map stuff
moved mapgen stuff around abit
moved map generator to separate source files
added minetestmapper in utils/
mapgen stuff
added correct data to new images, added comments in main.cpp
New map generator added (and SQLite, messed up the commits at that time...) (import from temporary git repo)
Reorganizing stuff (import from temporary git repo)
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