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Created with Raphaël 2.2.029Nov1398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul302925242324232221201918171615141311942127JunRemove commented out codePrepare more for node definition serializationBetter node texture generationUpdate inventory texture tooProperly update textures in node definitionsSending of textures WIPFix yet-another serialization error in utility.h and set constructor of Buffer take const data for copyingModify mod and texture directory hierarchiesUpdate TODO list in scriptapi.cppSet traditional minetest durability values to toolsMove tool definitions to scriptTool definition transfer to clientToolDefManager serializationToolDefinition serializationMake fence post selection box smaller and create code to allow node placement to the side of a static boxTune gravel and picksMake possible and do update textures in node definitions after late texture atlas makingGameDef compilesCreate framework for getting rid of global definitions of node/tool/item/whatever typesMove tool stuff to tool.{h,cpp}Tune the tool speed thingNew kind of tool speed and wear calculation thingySet version to 0.4Clean headers a bitAllocate MapBlock::m_node_metadata on heap to allow less header bloatGeneric NodeMetadata text inputGeneralize selection boxesSet the BS constant to be floating-point; this removes the need for floating point numbers when dividing itClean code and modify comments in mapnode_contentfeatures.hMove ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffScripting: Allow multiple global step callbacks and improve documentationHandle undefined objects betterScripting WIP: Add global environment step function on_stepScripting WIP: dynamic object stuffServerRemotePlayer implements ServerActiveObjectScripting WIPScripting WIPScripting WIPScripting WIPScripting WIP
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