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Illuna-Minetest
illuna-minetest
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34492ce4803982a0aab84be88eab24b6ff0b4c3b
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master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
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24 results
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Created with Raphaël 2.2.0
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Jun
Remove commented out code
Prepare more for node definition serialization
Better node texture generation
Update inventory texture too
Properly update textures in node definitions
Sending of textures WIP
Fix yet-another serialization error in utility.h and set constructor of Buffer take const data for copying
Modify mod and texture directory hierarchies
Update TODO list in scriptapi.cpp
Set traditional minetest durability values to tools
Move tool definitions to script
Tool definition transfer to client
ToolDefManager serialization
ToolDefinition serialization
Make fence post selection box smaller and create code to allow node placement to the side of a static box
Tune gravel and picks
Make possible and do update textures in node definitions after late texture atlas making
GameDef compiles
Create framework for getting rid of global definitions of node/tool/item/whatever types
Move tool stuff to tool.{h,cpp}
Tune the tool speed thing
New kind of tool speed and wear calculation thingy
Set version to 0.4
Clean headers a bit
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Generic NodeMetadata text input
Generalize selection boxes
Set the BS constant to be floating-point; this removes the need for floating point numbers when dividing it
Clean code and modify comments in mapnode_contentfeatures.h
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Scripting: Allow multiple global step callbacks and improve documentation
Handle undefined objects better
Scripting WIP: Add global environment step function on_step
Scripting WIP: dynamic object stuff
ServerRemotePlayer implements ServerActiveObject
Scripting WIP
Scripting WIP
Scripting WIP
Scripting WIP
Scripting WIP
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