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Created with Raphaël 2.2.018Nov151413121311109832130Oct2928272624232221201918987532130Sep28252221201918191817141163129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov2930292827252423Update Indonesian LanguageFix double free bug when server is shut downFix NoisePerlin3DEased return valueFix warnings and other misc. minor changesRemove most exceptions from getNode() (and variants)Improved VoxelArea variable locality, thus performanceAdd option 'eased' to NoiseParamsFix compilation under some Linux distributionsMapgen v7: Fix uninitialized spflagsAdd eased 3d point-value noise functionsAdd Generator Element Management frameworkWielded fixes. Add shaders support.Fix profiler values not being updated (F6) and not being loggedServerlist: announce mg_name from map_meta.txt instead of minetest.confMerge pull request #1825 from Zeno-/control_key_cacheCreate faster key cache for main game loop (client)Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleAdd tooltips to main menu subgames button barImplement WieldMeshSceneNode which improves wield mesh renderingStop inserting empty lines at end of minetest.conf file each time it is rewrittenFix regressions and minor improvements in refactor_the_gameAdd mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobsSpeed up removing a node (less block mesh updates).Fix dump() indentation with non-tab indentsAdd last_login field to auth.txtReplace setting unlimited_player_transfer_distance with player_transfer_distanceAddress issues related to refactoring the_gameFix regression: mouse wheel couldn't scroll from last hotbar item to firstCleanup and (mostly) document util/string.h and (very) minor refactoringInclude mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsFix unit tests failing if IPv6 not availableModified dtime calculation method in limitFps()Refactor the_game() to make it more understandable and maintainable.Split up mapgen.cppFix erroneous lua_pop parameterFix uninitialized variable warningmapgen: Resolve nodes in ctor rather than makeChunkCheck minetest.hud_change() parameters on conversion (Fix #1714)Fix bug introduced by me (Zeno)Add option to enable mesh caching, add wallmounted for meshes.
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