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Illuna-Minetest
illuna-minetest
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365f7a5bfe0cf1838b0c6f3936c4437f3dd9f1f7
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stable-0.2
stable-0.3
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0.4.15
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24 results
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Created with Raphaël 2.2.0
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Remove debug output
Fix dropped nodeitem visuals
Fix buildbot
Add util/buildbot
Add optional MINGWM10_DLL to cmake install
Add multiplayer test script
Fix installation path of minetest_game/mods (// in place of / doesn't work on virtualbox network drives)
Fix things for cross-compiling using mingw
Tune cave generation
Improve caves more
Some completely crapshit coding to make caves more varied
Implement dropped items as LuaEntities; leave the old ones as is for compatibility
Fix disabling of player movement cheat detection in singleplayer
Don't apply player movement cheat detection in singleplayer
Remplement and improve /setting in Lua, now called /set
Don't allow /granting unknown privileges
Split builtin.lua to multiple files
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
granting and revoking of all privileges at once
Add license of Lua in README.txt
Change default privileges from "build, shout" to "interact, shout"
Fix authentication handler reporting failed password change while it isn't
Improve /grant and /revoke output, add /auth_reload
Add server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'
Fix client.h getting included on the server build
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Fix doc/lua_api.txt
initial_properties field in entity definition
More documentation in doc/lua_api.txt
Allow group:groupname in ABM definition and implement minetest.hash_node_position()
cmake: lua: use COMMON_CFLAGS
Install minetest_game without .git and other unnecessary things
Fix handling of missing auth.txt in the new handler
Make server ignore media files with unknown filename extensions
Fix admin password handling in minetest.builtin_auth_handler.get_auth
Improved teleport command
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
Fix the position of LuaEntityCAOs not getting updated at all
Add minetest.get_connected_players()
Fix object visuals flashing brightly or disappearing when switching them at night
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