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Created with Raphaël 2.2.04Apr32131Mar302928272625242322212019181615131211108728Feb272476542125Jan2422151413126432131Dec28119432130Nov29Remove debug outputFix dropped nodeitem visualsFix buildbotAdd util/buildbotAdd optional MINGWM10_DLL to cmake installAdd multiplayer test scriptFix installation path of minetest_game/mods (// in place of / doesn't work on virtualbox network drives)Fix things for cross-compiling using mingwTune cave generationImprove caves moreSome completely crapshit coding to make caves more variedImplement dropped items as LuaEntities; leave the old ones as is for compatibilityFix disabling of player movement cheat detection in singleplayerDon't apply player movement cheat detection in singleplayerRemplement and improve /setting in Lua, now called /setDon't allow /granting unknown privilegesSplit builtin.lua to multiple filesAllow getting the path of builtin.lua using minetest.get_modpath("__builtin")granting and revoking of all privileges at onceAdd license of Lua in README.txtChange default privileges from "build, shout" to "interact, shout"Fix authentication handler reporting failed password change while it isn'tImprove /grant and /revoke output, add /auth_reloadAdd server-side enforcement of the 'fast' privilege; also fix client checking 'fly' instead of 'fast'Fix client.h getting included on the server buildAdd 'fly' and 'fast' privileges and the underlying privileges-to-client systemFix doc/lua_api.txtinitial_properties field in entity definitionMore documentation in doc/lua_api.txtAllow group:groupname in ABM definition and implement minetest.hash_node_position()cmake: lua: use COMMON_CFLAGSInstall minetest_game without .git and other unnecessary thingsFix handling of missing auth.txt in the new handlerMake server ignore media files with unknown filename extensionsFix admin password handling in minetest.builtin_auth_handler.get_authImproved teleport commandReimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()Fix the position of LuaEntityCAOs not getting updated at allAdd minetest.get_connected_players()Fix object visuals flashing brightly or disappearing when switching them at night
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