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Created with Raphaël 2.2.08Mar765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832130Oct2928272624232221201918987532130Sep28252221201918191817141163129Aug252423Fix memleak pointed by issue #2439.Fix unitialized data when creating TOSERVER_INIT packetMake the dummy backend only look up blocks onceUpdate Android MakefileHeightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not foundOptimize Profiler::avg()Don't use luaL_checkstring to read node names, it's only for argumentsAdd Turkish comment translation to minetest.desktopAdd more Android build files to .gitignoreRespect game mapgen flags and save world noise paramsFix RUN_IN_PLACE broken due to invalid usage of assertFor usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternativesImprove Clouds::render mathematicsFix Android text bug (no text displaying)Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsDon't start a server for map migrationClean up database API and save the local map on an intervalBiome API: Enable decorations placed on waterImprove group-based connection between raillike nodesl_get_modnames: Compare using std::sort instead of a custom function which does same workcollisionMoveSimple: use std::vector instead of std::list, this improve the performancesProfilerGraph: Use std::list instead of std::vectorFix mapgen using unitialised height map valuesUse std::queue for HTTPFetchRequest and std::vector for log_output instead of std::listFix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cppReplace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functionsServer::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effectFix some rendering glitchesPerformance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.Remove Queue class which uses std::list and use native std::queueFix memory leak in MapgenV6Cavegen, mgv5: Cleanup codeUse std::vector instead of std::list in StaticObjectList and MutexedMap::getValues()ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vectorClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfsWe always know playerSAO when calling SendInventory. Using it instead of searching it via peer_idRadius parameter for /deleteblocks hereSend Position packet on event, don't check it at each AsyncRunStep.ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
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