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Illuna-Minetest
illuna-minetest
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3cde5225d5cb58fac085de59ac732113c12b85bb
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Created with Raphaël 2.2.0
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Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8
Remove invalid doc about minetest.get_time_us()
Add missing doc for minetest.get_us_time()
Allow use all 6 faces for special tiles.
Fix retval of entity.get_staticdata beeing lost while profiling is enabled
Add lua exception handling test code
Fix LuaJIT exception wrapper
Fix seg fault if popping from empty stack (L-system trees)
Add video driver selection to settings menu (based uppon idea from webdesigner97)
Minimal game: add /dummyball <count> command
Fix chat messages capturing mouse interactions for menu/formspecs
Use pause_fps_max also on multiplayer
Add ^[mask texture modifier
Reduce time of red screen when damaged
ban.cpp refactoring
Fix to to too two times
Add player name length checks
Fix "ghost" blocks if block update is "on wire" while player digs nodes
Improve timeout calculation
Correct spelling mistakes in documentation
Fix wrong Icon name in minetest.desktop
Remove buildable_to nodes without dropping item when replaced by a falling node
Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Don't call a player event without having player to do a event for
Fix caption of config mods button (simple menu)
Mod profiling support
Make scrollbar scale according to DPI and scaling factor
Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
Revert "Fix inventory items blinking on item preloading"
Fix inventory items blinking on item preloading
Remove temporary file at safeWriteToFile()
Makefile support for build without leveldb
Add sqlite3 backend hack for android
Fix the *CDP display
Fix mainmenu game initialisation
Make faces shading correct for all possible modes.
Move #includes from version.h to version.cpp
Formspec escape fixed seen in world creation menu
Disable preload_item_visuals by default
Fix issue 1527
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