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Illuna-Minetest
illuna-minetest
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3d63492f50ecc547197df1818417d339906091f6
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master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
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0.4.7-MSVC
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Created with Raphaël 2.2.0
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Fix warnings
Remove liquid_finite and weather
Add redis database backend
Fix invalid liquid lighting.
Use bit shifts rather than multiplication in block position encoding
Use binary operators rather than "Python modulo" in decoding block positions
Fix all warnings reported by clang
Fix problem with newer MinGW runtimes
Add checks for nil in minetest.after
Reorder initialization of member variables to make GCC happy
Use integers instead of float values
Add player:set_eye_offset() by @MirceaKitsune and clean up
Add third person view
Fix write and read S32 vectors
Fix MSVC build
Fix broken Ipv4 serialization on win32
Fix broken win32+bsd build
Fix crash when teleporting near unknown node
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Add support for named threads (atm linux only)
Make config honor build system specified config defines
Minor fixes for file/modlist download in mainmenu
Cleanup client init states by bumping protocol version
Pass pointer to nodedef directly to avoid recalculation in quite often called function
Performance optimized button to button mask evaluation
Fix lost change password button
Fix bug in RemoteClient::GetNextBlocks
Fix merge mistake when rebasing for PR #1169
Fix double sending of chat messages
Fix "ghost stacks" created when a player clicks an item on the ground:
Fix serializing of signed numbers in serializeStructToString
Normal maps generation on the fly.
Add more informative error messages for inventory and item method errors
Remove lua_State parameter from LuaError::LuaError
Revert "Make sure we get a stacktrace for as many lua errors as possible"
Make serializeStructToString use an ostringstream
Fix sound not being played at the correct place.
Make sure we get a stacktrace for as many lua errors as possible
Revert "Use fixed-width format specifiers in serializeStructToString"
Use fixed-width format specifiers in serializeStructToString
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