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Created with Raphaël 2.2.030Mar293029282728262423242322211918191716151413111097654323128Feb27262524232423222122212019181715141312109876542131Jan30292728262423222116141211743230Dec272623212018171615117632130Nov2928272625232220131210985432131Oct189Sep75432131Aug191228Jul272625242322211919Jun1817161110987654331May2120191215Apr14131098Update po filesMerge remote branch 'origin/master'Translated using Weblate (Spanish)Translated using Weblate (Russian)Translated using Weblate (Japanese)Translated using Weblate (Italian)Translated using Weblate (Estonian)Make the textbox for serverlist title widerGUI: Make singleplayer default tab, store selected serverlist, show title of serverlistFix build on Linux with some glibcsFix backward compatibility for server uptime in master server web pageMasterserver: report gameid, uptime, cosmetic fixes on server web pageAdd varying levels of precision to TimeTakerAdd different place sound for nodesNew damage system, add damageGroups to ToolCapabilities, bump protocol versionUpdate Credits tabFix node replacement in not-quite-loaded chunksFix last singlenode modificationDon't replace existing nodes in singlenode mapgenTranslated using Weblate (Russian)Prevent infinite loop with invalid Inventory formatFix parameter list of obj:set_attach() and obj:set_bone_position()Closed add object <-> object collision handlingREADME.txt: Add some build stuffVary ore sheet y position by noiseEnsure ore can fit in OreSheet::generate()Use minetest.register_ore() in minimalAdd more error checking to l_register_oreFix indentation of lua_api.txtUpdate lua_api.txtAdd Ore infrastructure and l_register_ore()Mapgen indev: float islands, larger far biomesAllow spawning particles from the server, from luaMove rightclickable to the proper placeInclude backface_culling flag in serialization format for TileDefsSet of changes to build mineTest using Visual Studio 11.0. These affect6d facedirMerge pull request #563 from proller/guestRandom guest name and finite liquid checkboxAdd singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
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