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Illuna-Minetest
illuna-minetest
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3e07c5bf822afe01525a9a3ef499ae895c22a130
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Created with Raphaël 2.2.0
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Update po files
Merge remote branch 'origin/master'
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Translated using Weblate (Russian)
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Translated using Weblate (Estonian)
Make the textbox for serverlist title wider
GUI: Make singleplayer default tab, store selected serverlist, show title of serverlist
Fix build on Linux with some glibcs
Fix backward compatibility for server uptime in master server web page
Masterserver: report gameid, uptime, cosmetic fixes on server web page
Add varying levels of precision to TimeTaker
Add different place sound for nodes
New damage system, add damageGroups to ToolCapabilities, bump protocol version
Update Credits tab
Fix node replacement in not-quite-loaded chunks
Fix last singlenode modification
Don't replace existing nodes in singlenode mapgen
Translated using Weblate (Russian)
Prevent infinite loop with invalid Inventory format
Fix parameter list of obj:set_attach() and obj:set_bone_position()
Closed add object <-> object collision handling
README.txt: Add some build stuff
Vary ore sheet y position by noise
Ensure ore can fit in OreSheet::generate()
Use minetest.register_ore() in minimal
Add more error checking to l_register_ore
Fix indentation of lua_api.txt
Update lua_api.txt
Add Ore infrastructure and l_register_ore()
Mapgen indev: float islands, larger far biomes
Allow spawning particles from the server, from lua
Move rightclickable to the proper place
Include backface_culling flag in serialization format for TileDefs
Set of changes to build mineTest using Visual Studio 11.0. These affect
6d facedir
Merge pull request #563 from proller/guest
Random guest name and finite liquid checkbox
Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
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