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Created with Raphaël 2.2.030Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov29302928272524232119181716151412111098765432118Oct171614875129Sep282623201816171511109876543231Aug30292625191817161514Fix server list boolean typing and alignmentAdd support for multipart/form-data to HTTPFetch for server announcingMasterserver: Fix compiling servers.jstAdd redis options to documentationCopy zlib and freetype dll to windows package tooAdd support for Android 2.3+Don't spam server console on player/playersao error but just drop the affected clientGlasslike_framed drawtype rework.OS X compatibility fixesFix msvc2012 buildAdd formspec api versioningMake sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAOMake player files saving againMasterserver: Fix undefined playersAdd prefixes to enum values and fix style issuesMake GUITable mouse wheel scrolling fasterFix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to earlyFix wrong status text rectangle. Fix for #1412Add separate download timeout to allow download of bigger files or on low bandwidth linesFix statement not set NULL on deletionAdd setting for tooltips show delay.Tooltips rework.Handle missing tablecolumns[], fixes bug #1187GUITable typo fixes in commentsStore the maximum player file tries in a constantOnly try to load from possible player filesOnly keep players loaded while they're connectedRemove confusing code block from SQLite3 databaseClear inventory before setting listsFix Windows buildFix race condition on accessing m_time_of_day_speed causing day night race on some architecturesRemove MapVoxelManipulator not really used by anyoneRemove emerge and speedup addArea by using memcopy instead of one by one assignmentMinor fix in check orderDon't keep temporary images in RAMAvoid doing a full material compare if not even first texture does matchSpeedup attachement handling by replacing vector search by direct array access and secondary child lookup vectorUse memset for flag initialization (compiler optimization is way better)Speedup getTileInfo by up to 30%Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
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