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Illuna-Minetest
illuna-minetest
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3e728e722a788350718046daaf36f9a9c14ef1d1
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stable-0.2
stable-0.3
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0.4.15
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0.5.0-dev
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24 results
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Created with Raphaël 2.2.0
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Fix server list boolean typing and alignment
Add support for multipart/form-data to HTTPFetch for server announcing
Masterserver: Fix compiling servers.jst
Add redis options to documentation
Copy zlib and freetype dll to windows package too
Add support for Android 2.3+
Don't spam server console on player/playersao error but just drop the affected client
Glasslike_framed drawtype rework.
OS X compatibility fixes
Fix msvc2012 build
Add formspec api versioning
Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO
Make player files saving again
Masterserver: Fix undefined players
Add prefixes to enum values and fix style issues
Make GUITable mouse wheel scrolling faster
Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early
Fix wrong status text rectangle. Fix for #1412
Add separate download timeout to allow download of bigger files or on low bandwidth lines
Fix statement not set NULL on deletion
Add setting for tooltips show delay.
Tooltips rework.
Handle missing tablecolumns[], fixes bug #1187
GUITable typo fixes in comments
Store the maximum player file tries in a constant
Only try to load from possible player files
Only keep players loaded while they're connected
Remove confusing code block from SQLite3 database
Clear inventory before setting lists
Fix Windows build
Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures
Remove MapVoxelManipulator not really used by anyone
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
Minor fix in check order
Don't keep temporary images in RAM
Avoid doing a full material compare if not even first texture does match
Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
Use memset for flag initialization (compiler optimization is way better)
Speedup getTileInfo by up to 30%
Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
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