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Created with Raphaël 2.2.014Jan13126432131Dec28119432130Nov291398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug30252423221615141312118112Fix inventory glitch when connecting as new userInventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).Tool progress bar tweakingThe huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdefCall this 0.4.dev-20120106-10.4.dev-2012010…0.4.dev-20120106-1Fix key change menu a bitObjectRef:setpos() to move player properly (a bit shortcuttish implementation)Implement minetest.register_on_dieplayer()Add missing checks to texture cachingLimit range of ABM timer initial value randomizationUse free rather than delete for malloc'd memoryInitialize ABM timer to random value to spread processingFix ABM trigger chance being often way too highFix server sending stuff before textures have been sentMark ObjectRef::get_entity_name() deprecatedAdd name field to registered entitiesAdd ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Add ObjectRef:get_luaentity()Call this 0.4.dev-20120102-1Make text area in message dialog a bit largerTexture cache on client (mostly made by sapier) (breaks network compatibility)ObjectRef:get_entity_name() and fixing of comments in default/init.luaMake add_entity return a reference to added entity (or nil)Clean up InvRef documentation in default/init.lua a bitImprove mini Lua referenceAdd ObjectRef:get_inventory() and add stuff to documentation commentsWorking implementation of experimental:luafurnaceRandom fixes to InvRef related stuff and a broken luafurnaceAdd InvRef:get_list() and InvRef:set_list() and fix some things (untested)Add minetest.get_inventory(location), untestedA small robustness addition to ItemStackRename InvStack to ItemStackAdd InvRef and InvStack (currently untested and unusable)Add default: to everything in default/init.lua (...hopefully doesn't break anything)Fix segfault when generating stuff on world boundariesCorrectly pop stuff from the Lua stack in script_load()Add virtual destructors to abstract classesFix mirrored sign textureAdd wooden planks to creative inventoryAdd EnvRef:get_objects_inside_radius(pos, radius)
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