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Illuna-Minetest
illuna-minetest
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4330c63ea40a75d4b8fcf71dc749fed714b22a44
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Created with Raphaël 2.2.0
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Make nametag removable with set_nametag_attributes (#5021)
Cleanup some header inclusions to improve compilation times
Performance fix + SAO factorization
Add staticdata parameter to add_entity (#5009)
Environment & IGameDef code refactoring (#4985)
support older PostGreSQL versions (#4999)
builtin/.../falling.lua: Avoid crash when hitting unknown nodes
zoom: fix typo from previous commit
zoom: remove check for privilege
Map generation limit: Cache as 'const' not 'const static'
Map generation limit: Fix checks for block/sector over-limit
Minor: Fix indentation in serverenvironment.cpp
Move ServerEnvironment to dedicated cpp/header files
Move ClientEnvironment to dedicated cpp/header files
Get neighbor from same map block if possible in ABMHandler (#4998)
Make column alignment consistent in advanced settings (#5004)
Revert "Extend minetest.is_yes()"
Extend minetest.is_yes()
README.txt: Update the License to 2010-2017
lua_api.txt: Add registered_chatcommands to global tables
Add raycast.cpp and tileanimation.cpp to Android.mk
Expose and document chatcommands as minetest.registered_chatcommands
Fixes for using std:vector in ABMHander and further perf improvements
Use std::vector instead of std::map in class ABMHandler
Improve getPointedThing() (#4346)
Travis: Build server too for UNIX
chatcommands: adjust / enhance color(s) of /help command(s)
chatcommands: add most missing colors
chatcommands: update admin color
wip: recolor + individualize chatcommands, error messages done so far
Pull occlusion check out of loop, and minor code cleanups.
Fix display gamma documentation
Add 2D sheet animation for nodes
Added "[sheet" to the texture special commands.
Move TileAnimation code to seperate file
Fix non reverted change on TOSERVER_BREATH compat
Breath cheat fix: server side
no colorize for regular messages for now :/
wip: colorize chat
Fix /grant & /revoke not working with custom auth handler (#4974)
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