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Illuna-Minetest
illuna-minetest
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4434498367929f5fe67d7bf8a12e594d51b632ce
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24 results
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Created with Raphaël 2.2.0
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mg_schematic: fix leak in lua API, and small cleanup
Mapgen: Don't spread light of nodes outside the desired area
Nodes shader: Decrease amplitude of waving leaves and plants
Mgv7: Decrease cliff steepness
stop falling.lua error
Mapgen: Spread both night and day light banks in spreadLight
Fix small formatting issue in SRP debug output
Revert "Translated using Weblate (German)"
Add CONTRIBUTING.md
Replace CRLF with LF in shader files
Falling: Set acceleration on step again
Update menu header image
Translated using Weblate (Portuguese)
Translated using Weblate (Polish)
Translated using Weblate (French)
Translated using Weblate (Portuguese (Brazil))
Translated using Weblate (French)
Translated using Weblate (Chinese (China))
Translated using Weblate (French)
Translated using Weblate (Catalan)
Translated using Weblate (Japanese)
Translated using Weblate (Spanish)
Translated using Weblate (Romanian)
Translated using Weblate (Italian)
Translated using Weblate (Indonesian)
Translated using Weblate (Chinese (Taiwan))
Translated using Weblate (Hungarian)
Translated using Weblate (Czech)
Translated using Weblate (Spanish)
Translated using Weblate (German)
Credits: Make that easy to add/remove
Make `options` local here.
Fix connected nodes' selection boxes.
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
Clean up Strfnd
Tweak travis script
Builtin/game/falling: Re-add comma removed by recent commit
Set acceleration only once in falling node
Mgv7: Limit pseudorandom caves to surface mapchunk or below
Allow NodeTimer, ABM and block mgmt interval changes.
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