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Created with Raphaël 2.2.030Mar292725242119161514121197654323128Feb2726252322212019181615141311109874231Jan29282523201918161514111098743130Dec2926252322212019181715111076532129Nov2423222116151413121198765432131Oct29272625262524232219181716171514121110976543230Sep2926272623222119181716151413121087632131Aug30292725242321201918mg_schematic: fix leak in lua API, and small cleanupMapgen: Don't spread light of nodes outside the desired areaNodes shader: Decrease amplitude of waving leaves and plantsMgv7: Decrease cliff steepnessstop falling.lua errorMapgen: Spread both night and day light banks in spreadLightFix small formatting issue in SRP debug outputRevert "Translated using Weblate (German)"Add CONTRIBUTING.mdReplace CRLF with LF in shader filesFalling: Set acceleration on step againUpdate menu header imageTranslated using Weblate (Portuguese)Translated using Weblate (Polish)Translated using Weblate (French)Translated using Weblate (Portuguese (Brazil))Translated using Weblate (French)Translated using Weblate (Chinese (China))Translated using Weblate (French)Translated using Weblate (Catalan)Translated using Weblate (Japanese)Translated using Weblate (Spanish)Translated using Weblate (Romanian)Translated using Weblate (Italian)Translated using Weblate (Indonesian)Translated using Weblate (Chinese (Taiwan))Translated using Weblate (Hungarian)Translated using Weblate (Czech)Translated using Weblate (Spanish)Translated using Weblate (German)Credits: Make that easy to add/removeMake `options` local here.Fix connected nodes' selection boxes.Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhereClean up StrfndTweak travis scriptBuiltin/game/falling: Re-add comma removed by recent commitSet acceleration only once in falling nodeMgv7: Limit pseudorandom caves to surface mapchunk or belowAllow NodeTimer, ABM and block mgmt interval changes.
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