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Created with Raphaël 2.2.027Apr262524232221191512111098654322Mar128Feb272624232119181716151413121110865432130Jan29282625242321181716151098729Dec2726252423222120191814131211130Nov2927Changed a bit of the code that is and should still be commented out.forgot to change one thing backtested out and commented out some new stuff for the terrain generator, to be used in the future.A small fix to unnecessary saving of map metadataOptimized map saving and sending (server-side)Set oerkki1 to not be drawn in completely darkAdded /#time <int> command to server for changing the time of dayfix to the previous commitserver to print version in chatTuned polygon generation to sort the triangles for nicer gradients...Now the tesselation should actually workOptimized smooth lighting calculation codeAdded tag 20110424_0 for changeset 10be2b71f965updated menu a bit, and some other small fixescleaned the smooth lighting code a bitdisable tiling of textures only if smooth lighting is usedAdded a setting for disabling smooth lighting. Updated changelog.Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"removed /usr prefix from install pathsMade the main menu a bit more unique lookingupdated changelogchanged version for making a test binaryfix to the previous committuned error reporting a bitport to be not set to 0 from configurationCode refactoring; split half of main.cpp to game.cpp.cleaning up main.cpp a bitfixed flowing water lighting when it is below a solid blockUpdated to-do list and added the give_initial_stuff setting for testingRemoved IrrlichtWrapperset client to not show hp if server doesn't support itSome work-in-progress in hp and mobs and a frightening amount of random fixes.item drop multiplication fixMenu will now ignore an invalid port or the port 0.fixed port setting not being loaded from configuration file for clientfixingFixed some problems with crafting and inventoryupdated example map generator python scriptsupport for format 0 and 1 mapsAdded installing build-essential to build instructions and modified the main.cpp notes a bit
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