Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
I
illuna-minetest
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Illuna-Minetest
illuna-minetest
Graph
47f76d8a5122767337f0c7b75c5c44a01c418141
Select Git revision
Branches
4
master
default
stable-0.2
stable-0.3
stable-0.4
Tags
20
0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
0.4.7-MSVC
0.4.7
0.4.6
0.4.5
0.4.4
0.4.3
0.4.2-rc1
0.4.1
0.4.0
0.4.dev-20120606
0.4.dev-20120603
24 results
You can move around the graph by using the arrow keys.
Begin with the selected commit
Created with Raphaël 2.2.0
27
Apr
26
25
24
23
22
21
19
15
12
11
10
9
8
6
5
4
3
2
2
Mar
1
28
Feb
27
26
24
23
21
19
18
17
16
15
14
13
12
11
10
8
6
5
4
3
2
1
30
Jan
29
28
26
25
24
23
21
18
17
16
15
10
9
8
7
29
Dec
27
26
25
24
23
22
21
20
19
18
14
13
12
11
1
30
Nov
29
27
Changed a bit of the code that is and should still be commented out.
forgot to change one thing back
tested out and commented out some new stuff for the terrain generator, to be used in the future.
A small fix to unnecessary saving of map metadata
Optimized map saving and sending (server-side)
Set oerkki1 to not be drawn in completely dark
Added /#time <int> command to server for changing the time of day
fix to the previous commit
server to print version in chat
Tuned polygon generation to sort the triangles for nicer gradients
...Now the tesselation should actually work
Optimized smooth lighting calculation code
Added tag 20110424_0 for changeset 10be2b71f965
updated menu a bit, and some other small fixes
cleaned the smooth lighting code a bit
disable tiling of textures only if smooth lighting is used
Added a setting for disabling smooth lighting. Updated changelog.
Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"
removed /usr prefix from install paths
Made the main menu a bit more unique looking
updated changelog
changed version for making a test binary
fix to the previous commit
tuned error reporting a bit
port to be not set to 0 from configuration
Code refactoring; split half of main.cpp to game.cpp.
cleaning up main.cpp a bit
fixed flowing water lighting when it is below a solid block
Updated to-do list and added the give_initial_stuff setting for testing
Removed IrrlichtWrapper
set client to not show hp if server doesn't support it
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
item drop multiplication fix
Menu will now ignore an invalid port or the port 0.
fixed port setting not being loaded from configuration file for client
fixing
Fixed some problems with crafting and inventory
updated example map generator python script
support for format 0 and 1 maps
Added installing build-essential to build instructions and modified the main.cpp notes a bit
Loading