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Illuna-Minetest
illuna-minetest
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491287c0af743d1d5c3ae6bbefd272244dbd864c
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24 results
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Created with Raphaël 2.2.0
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Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
A bunch of fixes
Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
Enable client-side attachments, add detachment code
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
Complete the attachment framework.
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
Get the new animation framework properly working
Joint positioning and rotation code, and fix a problem related to their lua API
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Add a subfolder for models and transfer models from server to client
Fix material properties and allow lighting. Models should now be affected by light instead of being black
Properly read the mesh from LUA.
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
Revert "Don't leak textures all over the place"
Fix trees growing into any type of node
Merge pull request #268 from khonkhortisan/image_button
Fix server crash on /clearpassword
Add anaglyph settings to minetest.conf.example
Default anaglyph to 0.1
Anaglyph stereo support, created by xyz
Merge pull request #284 from RealBadAngel/master
Merge pull request #286 from PilzAdam/digging_animation
Add jordan4ibanez' better digging animation
Swap out pixel-perfect nyan cat by request of Chris Torres
added GUI checkboxes in Settings tab for the aforementioned video settings.
Added video settings filter options via config file - second try :-)
Fix unnecessary network protocol incompatibility in ContentFeatures
Adding background to Formspec
Merge pull request #279 from RealBadAngel/patch-2
Formspec: Draw images before inventories. Allows to use image as background.
Merge pull request #274 from PilzAdam/falling
Merge pull request #243 from xyzz/liquid_renewable
Merge pull request #273 from PilzAdam/air
Make air and ignore drop nothing
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