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Illuna-Minetest
illuna-minetest
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4e1f50035e860a00636ca5d804c267119df99601
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Branches
4
master
default
stable-0.2
stable-0.3
stable-0.4
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20
0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
0.4.7-MSVC
0.4.7
0.4.6
0.4.5
0.4.4
0.4.3
0.4.2-rc1
0.4.1
0.4.0
0.4.dev-20120606
0.4.dev-20120603
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Created with Raphaël 2.2.0
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Fix wrong named masterserver announce variable
Send long announce as POST, show OS in useragent
Escape error messages in error dialog
Actually pause singleplayer game in pause menu and use lower maximum FPS in it
Add function to deregister a profiler from profiler list
Create new instance of mesh every time it's required (Solves #703)
Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line
BUILD: fix cmake list parsing
BUILD: prefer pkg-config for freetype2 detection
Add option to link to OpenGL ES, fixes #1051
Fix absence of images when compiled with RUN_IN_PLACE=0.
Reenable -dev suffix
Fix objects being selected behind a node
Bump version to 0.4.9
0.4.9
0.4.9
Fix exception caused by destroying sockets on Server shutdown
Fix enum element name in Lua HUD code (position vs. pos)
Initialize world before creating BanManager and RollbackManager
Fix InventoryList reading order
Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
Remove FPS from window title
Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVAL
Fix particle code ignoring return value of std::vector::erase(). Wat.
Fix wrong names for parallax settings in config example.
Bugfix to get_all_craft_recipes.
Check for denied access in itemdef/nodedef/media fetch loop
Don't throw a error when writing JSON fails
Log guilty node name when allow_metadata_inventory_move/put/take fails
Add 'minetest.write_json'
Handle LuaErrors in Lua -> C++ calls on LuaJIT
Fix formspec field labels
Fix broken httpfetch due to SimpleThread removal
Fix MSVC compiling issue
Reduce cloud coloring for colored fog and cloud mode
Remove an unused function and include from client.cpp
Add setting to disable direction dependent fog and sky colors
Directional fog + horizon colors, based on sun & moon positions at sunrise / sunset
Replace SimpleThread by JThread now implementing same features
Add alpha setting to font shadow
Update mapgen params in ServerMap after Mapgen init
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