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Illuna-Minetest
illuna-minetest
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4e5aac5f26b5acc6e0d7c86c25ada911b09a7426
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stable-0.2
stable-0.3
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0.4.15
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Created with Raphaël 2.2.0
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Merge remote-tracking branch 'sfan5/apple-trees'
SQLite needs to be linked with -ldl on some Linux distros.
Revert some changes that could lead to slower map transfer and increaed network load.
update minetestmapper so it can read the database also
Update changelog
Updated colors.txt (which is used by minetestmapper)
Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
View bobbing is slower in the water.
Added Iron Apple which heals 4 Hearts
Changed the Heal Amount of Apples from 6 to 2
Fixed duplication bug
Removed Spaces
Added Apple Trees
inventory displays tool breakage bar again
trying something else... also replaced M_PI by PI everywhere
attempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yet
minor view bobbing improvements
make it slightly less annoying :o)
Implemented view bobbing (testing simple lemniscate shape)
Commented out debug statements again
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
Display which tool the player is holding
Note about texture atlas
Add note about trans_table_19.
Remove block file from disk when saved to database
Pause in unloaded territory instead of collide
Make Connection::Send cancel silently if peer doesn't exist.
Update version number to something more proper for this stage of development (0.2.201109xx_dev)
Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate()
Merge remote-tracking branch 'queatz/sqlite-map'
Fix bug in posix file/directory removal wrapper, as pointed out by kahrl
Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
allow specifying a fixed seed in the config file for generating the map (fixed_map_seed)
Now SAOs will reflect changes to their temporary inventory object
Cull empty lines...
Files to database converter
These numbers were well exceeding 2^32...
Initial sqlite3 maps.
Furnace was crashing stuff again
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