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Created with Raphaël 2.2.016Sep15121187642131Aug3025242322161514131211811218532131Jul302925242324232221201918171615141311942127Jun26252322201918171687543212131May30293029Merge remote-tracking branch 'sfan5/apple-trees'SQLite needs to be linked with -ldl on some Linux distros.Revert some changes that could lead to slower map transfer and increaed network load.update minetestmapper so it can read the database alsoUpdate changelogUpdated colors.txt (which is used by minetestmapper)Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.View bobbing is slower in the water.Added Iron Apple which heals 4 HeartsChanged the Heal Amount of Apples from 6 to 2Fixed duplication bugRemoved SpacesAdded Apple Treesinventory displays tool breakage bar againtrying something else... also replaced M_PI by PI everywhereattempting to merge Queatz/the-wielded-tool and kahrl/viewbobbing, something doesn't work right yetminor view bobbing improvementsmake it slightly less annoying :o)Implemented view bobbing (testing simple lemniscate shape)Commented out debug statements againCollected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.Display which tool the player is holdingNote about texture atlasAdd note about trans_table_19.Remove block file from disk when saved to databasePause in unloaded territory instead of collideMake Connection::Send cancel silently if peer doesn't exist.Update version number to something more proper for this stage of development (0.2.201109xx_dev)Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate()Merge remote-tracking branch 'queatz/sqlite-map'Fix bug in posix file/directory removal wrapper, as pointed out by kahrlFix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)allow specifying a fixed seed in the config file for generating the map (fixed_map_seed)Now SAOs will reflect changes to their temporary inventory objectCull empty lines...Files to database converterThese numbers were well exceeding 2^32...Initial sqlite3 maps.Furnace was crashing stuff again
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