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Illuna-Minetest
illuna-minetest
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54dbd78f90543c22ad2c37c7117a50575b62301d
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Created with Raphaël 2.2.0
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Fix Windows build
Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures
Remove MapVoxelManipulator not really used by anyone
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
Minor fix in check order
Don't keep temporary images in RAM
Avoid doing a full material compare if not even first texture does match
Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector
Use memset for flag initialization (compiler optimization is way better)
Speedup getTileInfo by up to 30%
Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array
Fix menu crash due to lack of favourites list
Fix sqlite3 map shutdown fails due to missing to finalize list statement
Support for scalable font and gui elements
Fix uncought deserialization error on receiving data
Fix server assert in case of invalid message from client, just kick that client.
Don't handle lack of IPv6 as fatal in unit tests
Fix labels and vertlabels on some systems.
Fix small memory leaks on shutdown
Fix build on big endian architectures.
Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line
Fix newline not handled to to interpreting it as invisible char
Fix broken serverdescription in multiplayer tab
Remove ugly curl struct pointer from jsonFetchValue signature
Remove a lot of superfluous ifndef USE_CURL checks
Add support for directly starting a world by name from command line
Add tooltips for button, imagebutton and checkbox.
Fix bounding rect for formspec elements label vertlabel and checkboxes
Make dropdown formspec elements send their value same style as buttons on change
Update buildbot scripts and add 64-bit buildbot
Fix issue #1275 - one more missing check.
Remove not really used guiTextInputMenu
Fix issue #1275 - wielded index greater than inv size.
Improved faces shading with and without shaders.
L-systems treegen code tweaks.
Minor stability improvements in block emerge handling
Unite nodes shaders.
Fix regression main_menu_script setting not working any longer
Fix regression dirt texture not beeing default in non cloud menu
Fix AppData path for RUN_IN_PLACE, fixes #1365
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