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Created with Raphaël 2.2.010Sep9876543231Aug30292625191817161514131110876543231Jul30282928272524222120161413121312111091098787654323212130Jun29302928272423222120212019181718171615131265432131May3029262524222120192019181716141312111011109876432128Apr27252425242322212018141211109876532131Mar30293029282728262423242322211918191716151413111097654323128Feb272625Use the Settings Lua interface to read world.mtAllow non-string arguments for minetest.is_yes()Add Settings interface for LuaHandle --migrate even when compiled without leveldb supportRemove assert warning in leveldb wonderlandFix loading leveldb worldsFix broken build due to missing mapsector.h includeAdd --migrate to manpages and update manpage datesAdd license headers and remove useless includesUse system-wide LevelDB instead of bundled onePrevent ModMgr from deleting backend setting in world.mtMake --migrate update world.mt tooAdd note about --migrate only working with minetestserver or --serverFix 'Unknown map backend' error when using Configure menu right after creating worldUse STL containers instead of irr::core::listAdd message that LevelDB is not supported on WindowsMake it compileAdd dummy and LevelDB database backendsRun updatepo.shAdd fallback font support for some languages.Add minetest.get_gametime() API function, that returns the number of seconds since the world was created.Translated using Weblate (Portuguese)Translated using Weblate (German)Translated using Weblate (Chinese (China))Add mapgen_stair_cobble alias to minimalStandardized method of getting node info in dungeon mapgen.Add sanity check to sort functionFix selectionbox not honoring anaglyph mode 3d distortionFix crash on lua exceptionUse player:set_hotbar_image() instead of hardcoded hotbar.pngAdd backtrace to error functionFix remnants of s32 enable_shadersFix enable_fog = false not having any effect when shaders are enabledServer::ProcessData(): call getBanName once instead of twice (#639)Add minetest.parse_json, engine.parse_jsonUse wstring for vertlabelsFix bug in pathfinder causing endless loop in some situationsTranslated using Weblate (Spanish)Translated using Weblate (Russian)Translated using Weblate (Russian)
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