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Created with Raphaël 2.2.03Jun31May2120191215Apr14131098765432131Mar302928272625242322212019181615131211108728Feb272476542125Jan2422151413126432131Dec28119432130Nov29Fix loading of legacy chestsUse proper furnace cook timeAdd ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be playersMake GUIinventoryMenu::drawList more robust with invalid dataLua implementation of furnace with visible active stateImplement locked chest; add after_place_node and after_dig_node node callbacksminetest.get_craft_resultNodeMetaRef:{to,from}_table and lua_api.txt additionsProperly handle dropping of items from nodes, and disallow moving items directly between nodeson_metadata_inventory_{move,offer,take}Implement sign using form field protocolConvert legacy chest inventory list "0" to "main"Properly create metadata inventories in minimalImprove GUIInventoryMenu error messages moreAdd proper error messages to GUIInventoryMenu when inventory lists are invalidRandom node metadata thingsAttempt to begin to implement chests and furnace in Lua (with problems)Add node on_construct, on_destruct callbacks and update lua_api.txtStrip unneeded variables from NodeMetadataWIP node metadata, node timersCatch VersionMismatchException while loading world dataCheck password hash validityFix MSVC build (pow type overload stuff)Add support for putting modpacks directly into mod directoriesAdd better trace peudo-loglevel supportAllow using --worldname for local game tooComment out unnecessary debug output in Settings--world listBetter description of static_spawnpoint in minetest.conf.exampleUpdate minetest.conf.example a bitTune smooth lighting a bitLog more stuff in Client::afterContentReceived()Take out the "Privileges of foo are hidden from you." response of /privsUpdate changelog and call this 0.3.20.3.20.3.2Add wooden planks to creative inventory (...finally 8D)Add #include <unistd.h> to filesys.cpp (needed by some linux distros now)Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failureFix continuing to process TOSERVER_INIT2 even if player doesn't existAdd "Registered definitions of stuff" to doc/lua_api.txtFix executing register_chatcommand-defined commands even in the middle of a chat line
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