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Illuna-Minetest
illuna-minetest
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611fe41588c328191d9298279d33d7398253d609
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master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
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24 results
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Created with Raphaël 2.2.0
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Fix loading of legacy chests
Use proper furnace cook time
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
Make GUIinventoryMenu::drawList more robust with invalid data
Lua implementation of furnace with visible active state
Implement locked chest; add after_place_node and after_dig_node node callbacks
minetest.get_craft_result
NodeMetaRef:{to,from}_table and lua_api.txt additions
Properly handle dropping of items from nodes, and disallow moving items directly between nodes
on_metadata_inventory_{move,offer,take}
Implement sign using form field protocol
Convert legacy chest inventory list "0" to "main"
Properly create metadata inventories in minimal
Improve GUIInventoryMenu error messages more
Add proper error messages to GUIInventoryMenu when inventory lists are invalid
Random node metadata things
Attempt to begin to implement chests and furnace in Lua (with problems)
Add node on_construct, on_destruct callbacks and update lua_api.txt
Strip unneeded variables from NodeMetadata
WIP node metadata, node timers
Catch VersionMismatchException while loading world data
Check password hash validity
Fix MSVC build (pow type overload stuff)
Add support for putting modpacks directly into mod directories
Add better trace peudo-loglevel support
Allow using --worldname for local game too
Comment out unnecessary debug output in Settings
--world list
Better description of static_spawnpoint in minetest.conf.example
Update minetest.conf.example a bit
Tune smooth lighting a bit
Log more stuff in Client::afterContentReceived()
Take out the "Privileges of foo are hidden from you." response of /privs
Update changelog and call this 0.3.2
0.3.2
0.3.2
Add wooden planks to creative inventory (...finally 8D)
Add #include <unistd.h> to filesys.cpp (needed by some linux distros now)
Add a hack to get rid of the rare "ERROR: StaticObjectList::insert(): id already exists" failure
Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
Add "Registered definitions of stuff" to doc/lua_api.txt
Fix executing register_chatcommand-defined commands even in the middle of a chat line
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