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Created with Raphaël 2.2.026Apr242322212019181716171614131211876532131Mar30292827252425242322212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov292827Fix fast leaves with texture_clean_transparent enabled.Fix player pitch and yaw not being set properlyRemove fly mode in simple main menuGerman translation: shorter setting nameRemove unused variable Client::m_active_blocksDecoSchematic: Fix missing trees in rough terrainProtocol 25: wstring -> string for custom access denial reasonsRe-apply 972d17baea81ffe6d508b291ef97207a4822e1da...Fix crash on startup (Windows)Only lowercase project name at compile timeRevert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queueAdd minetest.global_exists()Noise: Add noise unittestsFix sign-compare compiler warnings in mg_ore.cppFix mod store ratingOre: Add biomes parameterFix build on OS X (Thanks neoascetic)Add 'persistence' alias for Lua noiseparams and validate more vector parametersNoise: Correct noise objects created with invalid dimensionsPorting: Refactor initalizePaths()Disable connection timeout for singleplayer and server tabsBiome API: Add biome-specific river waterfix infinite spawnersSchematics: Fix core.schematic_create()10s timeout when connecting to serverFix build since: "Remove referenced schematics from Decorations on clear"Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetySchematics: Remove referenced schematics from Decorations on clearRefactor around translatePasswordBiomes: Remove referenced biomes from Decorations on clearFix path detection with --std= parameterFix build for < C++11 since last commitSchematics: Refactor NodeResolver and add NodeResolveMethodUse std::vector instead of std::set for Environment::getObjectsInsideRadiusMgv5: Fix above/below ground spawn when water level is alteredMgv5/v7: Add check for water for deciding biome node stabilityDefaultsettings: Add dungeons and jungles flags. Update conf.exampleSchematics: Reorganize (de)serialization and add Lua serialization APIConf.example: Update, fix and improve mapgen flags docs
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