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Created with Raphaël 2.2.014Aug10529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov29302928272524232119181716151412111098765432118Oct171614875129Sep282623201816171511109876543231Aug30Make faces shading correct for all possible modes.Move #includes from version.h to version.cppFormspec escape fixed seen in world creation menuDisable preload_item_visuals by defaultFix issue 1527Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476Rework texture generating code, add texture grouping via ( ... )Don't include cmake_config_githash.h into files that don't need itDont display interior of glasslike_framed node when its not defined.Allow full circle rotation with 2degs step for plantlike drawtype.Add rotation for plantlike drawtype.Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given.Remove vector assertionsSpeedup mapblock_meshFix texture glitches for plants with visual scale > 1.0 (jungle grass).Fix texture hack in fences.Fix error handling on inconsistent client ready messageMake tooltip_show_delay=0 workPermit non-integer sizes for item_image[]Fix indexing error in timer processingFix flipped textures for drawtype "glasslike"Add srollbar formspec elementFix android build after removal of indev and math mapgenFix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726Move MapBlock (de)serializing code out of Database classRemove proller from creditsRemove indev mapgenRemove math mapgenUpdate default control documentationSwitch back repository to dev-mode after 0.4.10 release.Faces shading fixesDon't copy back already generated blocks on map generationDon't unload blocks if save failedFix regression in leveldb backend0.4.100.4.10Update version numbers for 0.4.10Fix client crash on deletion of an object the clients localplayer is attached toSwitch android to leveldb as sqlite3 is broken and fails to save any mapblock thereImprove error reporting in leveldb backendFix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f31abd)Fix errors/warnings reported by valgrind
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