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Created with Raphaël 2.2.05Apr32131Mar30292827252425242322212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109craftdef.cpp: Return 0 after assert to make Clang happyFix uninitialized variabled in ConnectionEventCrafting speedupAdd reason to kicked log message and use present tenseRemove errorstream logging on password changeFix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if setCreate PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliableFix crash caused by null texture in GUI formspec/HUD.Fix MSVC error caused by ed10005Treegen: Add pine tree. Force place trunksMove globals from main.cpp to more sane locationsNetworkPacket: reading outside packet is now clearer.Fix some minor details from 6d61375Clean scaling pre-filter for formspec/HUD.Fix usage of destroyed mutexFix set_bitsObjDefManager, Mapgen SAPI: Huge refactoringFix use of unitialized variable in gettext.cppConnection::Receive(): receive Network Packet instead of SharedBuffer<u8>.RunCommandQueues: little optimizationTypo in getOutgoingSequenceNumber => successfull to successfulMove texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.Change format of screenshot namesGenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerUse Buffer not SharedBuffer in NetworkPacket::oldForgePacketOn Android enable always fastLet main menu scale (non-Android)Fix Android build-related bugsMake sure g_timegetter is initalised before running speedtestsFix typoUpdate creditsqueued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not backFix uninitialized variable Player::local_animation_speedUpdate minetest.poAdd Lua function get_video_modes() for main menuMake camera clear error message if there's no errorFix GetText translation loadingChange error_message from wstring to stringFix MSVC compile errorDocument nil player as being allowed for can_dig
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