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Illuna-Minetest
illuna-minetest
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74aa598769b7d6b34af8a3c022ff9b3b79a293eb
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master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
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0.4.7
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Created with Raphaël 2.2.0
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Fixed two typos in wireshark lua file.
Fix keycodes (#325)
Prefer shared cURL library instead of the static one.
Fixed u64 ambiguous symbol error
Tweak CMake files for cURL
Add ability to change the itemstack in placenode callbacks
Fix falling damage when not flying
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread
Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)
Added ability to fetch media from remote server (using cURL library)
Fix item entity's collision with nodeboxes
Dont sneak while flying
Only fly through walls in noclip mode wich requires the noclip privilege
Update README
Bump version to 0.4.4
0.4.4
0.4.4
Update GUI texts
draw gui later. this fixes the hotbar disappearing while rendering to texture.
fix screen flickering black when rendering to texture
Set proper field background colors in Irrlicht 1.8
Raise default maximum render distance to 240
Fix automagic render distance tuner
Add #include guards to base64.h
Try to add a bit of topside brightness when not using shaders
Tweak shader randomly a bit
Default to preload_item_visuals=true
Don't send player position from client to server if the player hasn't moved
Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s).
Smooth day-night transitions
Const-correct util/serialize.h
Handle day-night transition in shader and make light sources brighter when shaders are used
Get rid of jordan4ibanez's insane digging animation speed
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
Install shaders properly
Remove accidental vim swap file
Add enable_shaders to minetest.conf.example
Add checkboxes for shaders and on-demand item visual generation
Implement a global shader parameter passing system and useful shaders
ShaderSource and silly example shaders
Add setting preload_item_visuals
On-demand item meshes and textures
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