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Created with Raphaël 2.2.023Dec212018171615117632130Nov2928272625232220131210985432131Oct189Sep75432131Aug191228Jul272625242322211919Jun1817161110987654331May2120191215Apr14131098765432131Mar30292827262524232221201918161513121110Fixed two typos in wireshark lua file.Fix keycodes (#325)Prefer shared cURL library instead of the static one.Fixed u64 ambiguous symbol errorTweak CMake files for cURLAdd ability to change the itemstack in placenode callbacksFix falling damage when not flyingMake m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThreadFix hypen used as minus sign (manpages), fix spelling error (server.cpp)Added ability to fetch media from remote server (using cURL library)Fix item entity's collision with nodeboxesDont sneak while flyingOnly fly through walls in noclip mode wich requires the noclip privilegeUpdate READMEBump version to 0.4.40.4.40.4.4Update GUI textsdraw gui later. this fixes the hotbar disappearing while rendering to texture.fix screen flickering black when rendering to textureSet proper field background colors in Irrlicht 1.8Raise default maximum render distance to 240Fix automagic render distance tunerAdd #include guards to base64.hTry to add a bit of topside brightness when not using shadersTweak shader randomly a bitDefault to preload_item_visuals=trueDon't send player position from client to server if the player hasn't movedFix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s).Smooth day-night transitionsConst-correct util/serialize.hHandle day-night transition in shader and make light sources brighter when shaders are usedGet rid of jordan4ibanez's insane digging animation speedFix tile MaterialType to make sense and make lava surface be shader'd lower like waterInstall shaders properlyRemove accidental vim swap fileAdd enable_shaders to minetest.conf.exampleAdd checkboxes for shaders and on-demand item visual generationImplement a global shader parameter passing system and useful shadersShaderSource and silly example shadersAdd setting preload_item_visualsOn-demand item meshes and textures
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