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Illuna-Minetest
illuna-minetest
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7ad17a25f4dfc81427df54d5c855b40b4472d517
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master
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stable-0.2
stable-0.3
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Created with Raphaël 2.2.0
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Fix some loose ends from 3993093f
Add support for the PCG32 PRNG algo (and associated script APIs)
SendInventory when handleCommand_Interact is a use.
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
Connect rails with connect_to_raillike and shorten the codes
Optimize minetest.get_(all)_craft_recipe(s)
Configurable automatic texture scaling and filtering at load time.
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
Reset the old HP method on PlayerSAO::setHP
Fix game minetest.conf default settings
Add a Lua call to do damages / heals
ServerpacketHandler: spelling fixes
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
Save creative_mode and enable_damage setting for each world in world.mt
MutexedQueue inherits must use std::deque instead of std::list
Remove Android makefile ugly make -j hack
Standalone bundle for OSX (w/ dependencies!)
Server::step throw is never catched in minetestserver
Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable
Minor bug fix (lag between damage flash and hearts updating)
Fix various damage related bugs (client-side)
Minor cleanup: game.cpp
Revert "Server::step throw is never catched. Replace it with an errorstream + assert"
Bump android version code
Bump android version code
Server::step throw is never catched. Replace it with an errorstream + assert
Android: Fix auto-entry of server address and port in mainmenu
Android: Fix auto-entry of server address and port in mainmenu
Move client packet generators to dedicated functions for:
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions
Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
If player is dead, permit it to respawn, even if damages are not enabled
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection
Finer progress bar updates when initializing nodes
Android Makefile update backported from stable-0.4 with minor changes
Android: update makefile and backport language fix from master
Fix narrow_to_wide_c (ANDROID)
mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
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