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Created with Raphaël 2.2.022Mar212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832130Oct2928272624232221201918987532Fix some loose ends from 3993093fAdd support for the PCG32 PRNG algo (and associated script APIs)SendInventory when handleCommand_Interact is a use.Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.Connect rails with connect_to_raillike and shorten the codesOptimize minetest.get_(all)_craft_recipe(s)Configurable automatic texture scaling and filtering at load time.Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedReset the old HP method on PlayerSAO::setHPFix game minetest.conf default settingsAdd a Lua call to do damages / healsServerpacketHandler: spelling fixesMgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest GameSave creative_mode and enable_damage setting for each world in world.mtMutexedQueue inherits must use std::deque instead of std::listRemove Android makefile ugly make -j hackStandalone bundle for OSX (w/ dependencies!)Server::step throw is never catched in minetestserverUse the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properlyFix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliableMinor bug fix (lag between damage flash and hearts updating)Fix various damage related bugs (client-side)Minor cleanup: game.cppRevert "Server::step throw is never catched. Replace it with an errorstream + assert"Bump android version codeBump android version codeServer::step throw is never catched. Replace it with an errorstream + assertAndroid: Fix auto-entry of server address and port in mainmenuAndroid: Fix auto-entry of server address and port in mainmenuMove client packet generators to dedicated functions for:Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functionsRename packethandler/{client,server}.cpp to {client,server}packethandler.cppIf player is dead, permit it to respawn, even if damages are not enabledSendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connectionFiner progress bar updates when initializing nodesAndroid Makefile update backported from stable-0.4 with minor changesAndroid: update makefile and backport language fix from masterFix narrow_to_wide_c (ANDROID)mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
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