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Created with Raphaël 2.2.06Jun54331May2120191215Apr14131098765432131Mar302928272625242322212019181615131211108728Feb272476542125Jan2422151413126432131Dec28119432130Nov29Allow replacements in cooking and fuel recipesFix small errors in lua_api.txtAdd after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have themplace_node, dig_node and punch_node; an in-game tester tool; remove old codeFix NDT_RAILLIKE tweakingsShadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law.Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code leftSwitch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributorsUpdate translation template po/minetest.potUse gettext for more basic user interface stringsRemove misdesigned exception from ReliablePacketBufferAdd ignore_world_load_errors configuration option and provide better error messagesImprove GUIMessageMenu (move and resize elements based on size of text)Fix loading of old signsCall this 0.4.dev-201206030.4.dev-201206030.4.dev-20120603Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal gameAdd can_dig callbackfix locked chest to not destroy denied items (minimal game)Add fire visualization to minimal furnace menuUpdate inventory menu from formspec on-the-flyAdd texture modification [lowpart:percent:filenameImplement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspecReshape inventory menu codeAdd a bit of unit test for inventoryFix loading of legacy chestsUse proper furnace cook timeAdd ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be playersMake GUIinventoryMenu::drawList more robust with invalid dataLua implementation of furnace with visible active stateImplement locked chest; add after_place_node and after_dig_node node callbacksminetest.get_craft_resultNodeMetaRef:{to,from}_table and lua_api.txt additionsProperly handle dropping of items from nodes, and disallow moving items directly between nodeson_metadata_inventory_{move,offer,take}Implement sign using form field protocolConvert legacy chest inventory list "0" to "main"Properly create metadata inventories in minimalImprove GUIInventoryMenu error messages moreAdd proper error messages to GUIInventoryMenu when inventory lists are invalidRandom node metadata things
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