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Illuna-Minetest
illuna-minetest
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82073025ccc551c2fd205cc1dc6fcecac61cc7ea
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4
master
default
stable-0.2
stable-0.3
stable-0.4
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20
0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
0.4.7-MSVC
0.4.7
0.4.6
0.4.5
0.4.4
0.4.3
0.4.2-rc1
0.4.1
0.4.0
0.4.dev-20120606
0.4.dev-20120603
24 results
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Created with Raphaël 2.2.0
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Allow replacements in cooking and fuel recipes
Fix small errors in lua_api.txt
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
place_node, dig_node and punch_node; an in-game tester tool; remove old code
Fix NDT_RAILLIKE tweakings
Shadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law.
Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code left
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
Update translation template po/minetest.pot
Use gettext for more basic user interface strings
Remove misdesigned exception from ReliablePacketBuffer
Add ignore_world_load_errors configuration option and provide better error messages
Improve GUIMessageMenu (move and resize elements based on size of text)
Fix loading of old signs
Call this 0.4.dev-20120603
0.4.dev-20120603
0.4.dev-20120603
Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
Add can_dig callback
fix locked chest to not destroy denied items (minimal game)
Add fire visualization to minimal furnace menu
Update inventory menu from formspec on-the-fly
Add texture modification [lowpart:percent:filename
Implement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspec
Reshape inventory menu code
Add a bit of unit test for inventory
Fix loading of legacy chests
Use proper furnace cook time
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
Make GUIinventoryMenu::drawList more robust with invalid data
Lua implementation of furnace with visible active state
Implement locked chest; add after_place_node and after_dig_node node callbacks
minetest.get_craft_result
NodeMetaRef:{to,from}_table and lua_api.txt additions
Properly handle dropping of items from nodes, and disallow moving items directly between nodes
on_metadata_inventory_{move,offer,take}
Implement sign using form field protocol
Convert legacy chest inventory list "0" to "main"
Properly create metadata inventories in minimal
Improve GUIInventoryMenu error messages more
Add proper error messages to GUIInventoryMenu when inventory lists are invalid
Random node metadata things
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