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Created with Raphaël 2.2.031Mar30292827252425242322212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832Fix usage of destroyed mutexFix set_bitsObjDefManager, Mapgen SAPI: Huge refactoringFix use of unitialized variable in gettext.cppConnection::Receive(): receive Network Packet instead of SharedBuffer<u8>.RunCommandQueues: little optimizationTypo in getOutgoingSequenceNumber => successfull to successfulMove texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.Change format of screenshot namesGenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerUse Buffer not SharedBuffer in NetworkPacket::oldForgePacketOn Android enable always fastLet main menu scale (non-Android)Fix Android build-related bugsMake sure g_timegetter is initalised before running speedtestsFix typoUpdate creditsqueued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not backFix uninitialized variable Player::local_animation_speedUpdate minetest.poAdd Lua function get_video_modes() for main menuMake camera clear error message if there's no errorFix GetText translation loadingChange error_message from wstring to stringFix MSVC compile errorDocument nil player as being allowed for can_digFix typo in OpenGL ES 2 CMake fileClean up and tweak build systemRemove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f03aa4e7aUpdate German translation and minetest.potlua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalChange filename of screenshots to something more human readableUpdate timestamp to include dateDon't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modificationSlow down the "key repeat" touch speed for some Android controlsAdd core.register_schematic() and cache schematics on useFix endianness inconsistency with PcgRandom::bytes()Schematics: Error if unable to open fileDo not enable texture_clean_transparent by defaultMgv6: Use heightmap in placeTreesAndJungleGrass()
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