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Illuna-Minetest
illuna-minetest
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84bbe1ec6e5f76ab8b9e11ebf247f82dcad17330
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stable-0.2
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0.4.15
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Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726
Move MapBlock (de)serializing code out of Database class
Remove proller from credits
Remove indev mapgen
Remove math mapgen
Update default control documentation
Switch back repository to dev-mode after 0.4.10 release.
Faces shading fixes
Don't copy back already generated blocks on map generation
Don't unload blocks if save failed
Fix regression in leveldb backend
0.4.10
0.4.10
Update version numbers for 0.4.10
Fix client crash on deletion of an object the clients localplayer is attached to
Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there
Improve error reporting in leveldb backend
Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f31abd)
Fix errors/warnings reported by valgrind
Fix memory leak in EmergeManager
Fix warnings reported by clang
Fix typos in doc/lua-api.txt
Remove FPS from being next to the version string
Fix typo in doc/lua_api.txt
Fix memory leaks in GenericCAO, ShaderSource and Player classes
Fix inversion of full_punch_interval
Move master server to seperate repository
Fix regression in light calculation
Fix serverlist code style, const-correctness, and types
Fix server list boolean typing and alignment
Add support for multipart/form-data to HTTPFetch for server announcing
Masterserver: Fix compiling servers.jst
Add redis options to documentation
Copy zlib and freetype dll to windows package too
Add support for Android 2.3+
Don't spam server console on player/playersao error but just drop the affected client
Glasslike_framed drawtype rework.
OS X compatibility fixes
Fix msvc2012 build
Add formspec api versioning
Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO
Make player files saving again
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