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Created with Raphaël 2.2.021Nov201918151413121311109832130Oct2928272624232221201918987532130Sep28252221201918191817141163129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov293029Optimise getTileInfo()Mgv5 1 up 1 down overgeneration for biome surface continuityMgv5 get ground level at point function. Fast spawn player versionSimplify loading of Android version of menuFix leaking global in texture pack menuFix raillike bug (currently manifests itself on Android), and minor improvement to readability.Clean up rollbackFix wallmounted mesh rotationsAdd strict moduleTweak core.serializeAdd (optional) client-side saving of server map to diskFix Belarusian translation headerAdd gettext to Travis buildRemove unused rangelim function (the macro still exists)Fix indonesian language errorsUpdate Indonesian LanguageFix double free bug when server is shut downFix NoisePerlin3DEased return valueFix warnings and other misc. minor changesRemove most exceptions from getNode() (and variants)Improved VoxelArea variable locality, thus performanceAdd option 'eased' to NoiseParamsFix compilation under some Linux distributionsMapgen v7: Fix uninitialized spflagsAdd eased 3d point-value noise functionsAdd Generator Element Management frameworkWielded fixes. Add shaders support.Fix profiler values not being updated (F6) and not being loggedServerlist: announce mg_name from map_meta.txt instead of minetest.confMerge pull request #1825 from Zeno-/control_key_cacheCreate faster key cache for main game loop (client)Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.exampleAdd tooltips to main menu subgames button barImplement WieldMeshSceneNode which improves wield mesh renderingStop inserting empty lines at end of minetest.conf file each time it is rewrittenFix regressions and minor improvements in refactor_the_gameAdd mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobsSpeed up removing a node (less block mesh updates).Fix dump() indentation with non-tab indentsAdd last_login field to auth.txt
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