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Illuna-Minetest
illuna-minetest
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882e12f8ab5307a7814a0b6646ef7db9b448c236
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Created with Raphaël 2.2.0
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Optimise getTileInfo()
Mgv5 1 up 1 down overgeneration for biome surface continuity
Mgv5 get ground level at point function. Fast spawn player version
Simplify loading of Android version of menu
Fix leaking global in texture pack menu
Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
Clean up rollback
Fix wallmounted mesh rotations
Add strict module
Tweak core.serialize
Add (optional) client-side saving of server map to disk
Fix Belarusian translation header
Add gettext to Travis build
Remove unused rangelim function (the macro still exists)
Fix indonesian language errors
Update Indonesian Language
Fix double free bug when server is shut down
Fix NoisePerlin3DEased return value
Fix warnings and other misc. minor changes
Remove most exceptions from getNode() (and variants)
Improved VoxelArea variable locality, thus performance
Add option 'eased' to NoiseParams
Fix compilation under some Linux distributions
Mapgen v7: Fix uninitialized spflags
Add eased 3d point-value noise functions
Add Generator Element Management framework
Wielded fixes. Add shaders support.
Fix profiler values not being updated (F6) and not being logged
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Merge pull request #1825 from Zeno-/control_key_cache
Create faster key cache for main game loop (client)
Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example
Add tooltips to main menu subgames button bar
Implement WieldMeshSceneNode which improves wield mesh rendering
Stop inserting empty lines at end of minetest.conf file each time it is rewritten
Fix regressions and minor improvements in refactor_the_game
Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs
Speed up removing a node (less block mesh updates).
Fix dump() indentation with non-tab indents
Add last_login field to auth.txt
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