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Illuna-Minetest
illuna-minetest
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8a1658ec3e2d95b3646d5244120a07b8fd5c9158
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stable-0.2
stable-0.3
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0.4.15
0.4.14
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0.5.0-dev
0.4.12
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Created with Raphaël 2.2.0
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Use a table in set_physics_override()
Add sneak and sneak_glitch to set_physics_override()
Fix LevelDB maps
Shaders rework.
Dont move item back when not clicking on a slot
Rename names -> can_see_far_names in announce
Fix broken async locking in release build
Remove link to #, add unlimited_player_transfer_distance to announce
Fix MinGW build
Cleanup jthread and fix win32 build
Cavegen: Fix possible out-of-bounds heightmap access
Decoration: Add schematic Y-slice probability support
Fix log threadname lookup handling not beeing threadsafe
Assume a selection box for fences
Add error handler to async step
Optimize table creation
Add documentation for minetest.swap_node
Add minetest.swap_node
Fix MSVC build.
Change default value of is_ground_content to true
LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored
LuaVoxelManip: Add get_light_data() and set_light_data()
Fixed potential NULL pointer and leak when setting node metadata
Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues
Fix broken thread stop handling
Fix old gcc build
Fix modstore/favourites hang by adding asynchronous lua job support
Split server/client port setting to avoid port number clashes in mainmenu
Don't use variable length arrays
Rollback fixes and get_node_actions
SQLite rollback
Fix line_of_sight (AGAIN)
Reenable -dev suffix
Bump version to 0.4.8
0.4.8
0.4.8
Don't continue trying to deserialize blank block data
Temporary disable local install button due to irrlicht dialog breaking localization
Fix my name (doesn't display correctly because of utf8 characters)
Fix rename modpack button not working, fixes #1019
Run updatepo.sh
Translated using Weblate (Spanish)
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