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Illuna-Minetest
illuna-minetest
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8d315347100f1d261bb496b6c73f8cab5d2b7a41
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Created with Raphaël 2.2.0
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Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings
Fix unit tests failing if IPv6 not available
Modified dtime calculation method in limitFps()
Refactor the_game() to make it more understandable and maintainable.
Split up mapgen.cpp
Fix erroneous lua_pop parameter
Fix uninitialized variable warning
mapgen: Resolve nodes in ctor rather than makeChunk
Check minetest.hud_change() parameters on conversion (Fix #1714)
Fix bug introduced by me (Zeno)
Add option to enable mesh caching, add wallmounted for meshes.
Added names colours and refactored parseColorString()
Refactor decoration-related code
Fix various indentation issues
Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
Add notice when only minimal is installed
Add NodeResolver documentation
Prevent invalid memory access under failure conditions
Change license of noise implementation to Simplified BSD
Add support for eased 3d noise
Add NodeResolver and clean up node name -> content ID resolution system
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
Remove remenants of mob code
Fix syntax error in Japanese translation
Fix broken plantlike drawtype.
Add Indonesian Language
Translated using Weblate (Japanese)
Search for subgames using $MINETEST_SUBGAME_PATH.
Recalculate normals for cached meshes.
Fix some indentation in nodedef.cpp
Fix memory leak caused by mesh nodes (and nodeboxes)
Custom collision boxes node property.
Update the cURL the buildbot uses to 7.38.0
Various uninitialised variable fixes
Move buttons upwards to accommodate for new configure keys button in the
Add meshnode drawtype.
Make sure PRECISION_SECONDS corresponds to the integer 0
Fix unit reported by TimeTaker (was always ms)
Change topleft text when switching subgames, fixes #1728
Fix use of unitialized variables in mouse button handling
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