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Created with Raphaël 2.2.02Nov130Oct2928272624232221201918987532130Sep28252221201918191817141163129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov293029282725242321191817Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warningsFix unit tests failing if IPv6 not availableModified dtime calculation method in limitFps()Refactor the_game() to make it more understandable and maintainable.Split up mapgen.cppFix erroneous lua_pop parameterFix uninitialized variable warningmapgen: Resolve nodes in ctor rather than makeChunkCheck minetest.hud_change() parameters on conversion (Fix #1714)Fix bug introduced by me (Zeno)Add option to enable mesh caching, add wallmounted for meshes.Added names colours and refactored parseColorString()Refactor decoration-related codeFix various indentation issuesFix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout)Add notice when only minimal is installedAdd NodeResolver documentationPrevent invalid memory access under failure conditionsChange license of noise implementation to Simplified BSDAdd support for eased 3d noiseAdd NodeResolver and clean up node name -> content ID resolution systemRemove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismRemove remenants of mob codeFix syntax error in Japanese translationFix broken plantlike drawtype.Add Indonesian LanguageTranslated using Weblate (Japanese)Search for subgames using $MINETEST_SUBGAME_PATH.Recalculate normals for cached meshes.Fix some indentation in nodedef.cppFix memory leak caused by mesh nodes (and nodeboxes)Custom collision boxes node property.Update the cURL the buildbot uses to 7.38.0Various uninitialised variable fixesMove buttons upwards to accommodate for new configure keys button in theAdd meshnode drawtype.Make sure PRECISION_SECONDS corresponds to the integer 0Fix unit reported by TimeTaker (was always ms)Change topleft text when switching subgames, fixes #1728Fix use of unitialized variables in mouse button handling
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