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Created with Raphaël 2.2.024Feb76542125Jan2422151413126432131Dec28119432130Nov291398765432130Oct21201918171615141227Sep26242322212019181615121187642131Aug3025242322creative inventory: update to use default:fence_woodmesh: warn only once about render-to-target not being supportedtile: remove redundant warning about failing render-to-targettile: don't duplicate std::string::find_last_ofitemdef: handle the !render-to-target casemaualy merged object linking interface from cao_sao_split patchsapier-20120207sapier-20120207Merge branch 'master' into sapier_experimentalMerge branch 'object_object_collision' into sapier_experimentaladded changes missing in last commitMerge remote branch 'upstream_kahrl/collision_allow_stairs_v2' into object_object_collisionmove getCollisionBox from ActiveObject to interface class CollidableobjectFix rail's selection box and tweak the logic that computes pointedthing.node_abovesurface -- you no longer can place torches above each other, or do similar placement with other nodes with non-full selection box.Tune brightness stuff and fog colorSet default maximum viewing range to a bit more than default server send range to make fog work wellFix calculating if block is in viewing range; fix fog and default minimum accordinglyMerge branch 'object_object_collision' into sapier_experimentalAdded object <-> object collision handling (player + luaentity support only)disabled optimization for debug build to enable step by step debugging in gdbMerge remote branch 'upstream_kahrl/collision_allow_stairs_v2' into object_object_collisionPlayers stay in environment even when dead, damage flash and fall damage fixesModify light values to work a bit better with non-smooth lightingadded drawallfaces to luaentities20120204_luaent…20120204_luaentity_allfacesMerge remote branch 'upstream/master' into sapier_experimentalAdd groups = {} to item definitionNDT_NODEBOX, collision code rewrite with step height, stairs mod -- rebased after itemdefSet better visual light levelsFix some warnings on some compilersMerge remote-tracking branch 'kahrl/hidehud'Fix server hang when stepping a furnace with a huge dtimePage up/down: don't display the old value, it was a little confusingPage up and down change the minimum viewing rangeShow the top line too when only chat, but not HUD is shownF1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pagesFix craftresult_is_preview flood in log and remove unnecessary debug outputAdded Kate backup file scheme to .gitignore for Kate usersRemove unnecessary delays from large data transfer unit testSet default number of maximum users to 100 instead of 20Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Call this 0.4.dev-20120122-10.4.dev-2012012…0.4.dev-20120122-1Fix "illegal escape sequence" in MSVC (actually not illegal)
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