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Illuna-Minetest
illuna-minetest
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94feb62b087d61d0c211645970a36e6752d1c732
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4
master
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
0.4.7-MSVC
0.4.7
0.4.6
0.4.5
0.4.4
0.4.3
0.4.2-rc1
0.4.1
0.4.0
0.4.dev-20120606
0.4.dev-20120603
24 results
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Created with Raphaël 2.2.0
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creative inventory: update to use default:fence_wood
mesh: warn only once about render-to-target not being supported
tile: remove redundant warning about failing render-to-target
tile: don't duplicate std::string::find_last_of
itemdef: handle the !render-to-target case
maualy merged object linking interface from cao_sao_split patch
sapier-20120207
sapier-20120207
Merge branch 'master' into sapier_experimental
Merge branch 'object_object_collision' into sapier_experimental
added changes missing in last commit
Merge remote branch 'upstream_kahrl/collision_allow_stairs_v2' into object_object_collision
move getCollisionBox from ActiveObject to interface class Collidableobject
Fix rail's selection box and tweak the logic that computes pointedthing.node_abovesurface -- you no longer can place torches above each other, or do similar placement with other nodes with non-full selection box.
Tune brightness stuff and fog color
Set default maximum viewing range to a bit more than default server send range to make fog work well
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
Merge branch 'object_object_collision' into sapier_experimental
Added object <-> object collision handling (player + luaentity support only)
disabled optimization for debug build to enable step by step debugging in gdb
Merge remote branch 'upstream_kahrl/collision_allow_stairs_v2' into object_object_collision
Players stay in environment even when dead, damage flash and fall damage fixes
Modify light values to work a bit better with non-smooth lighting
added drawallfaces to luaentities
20120204_luaent…
20120204_luaentity_allfaces
Merge remote branch 'upstream/master' into sapier_experimental
Add groups = {} to item definition
NDT_NODEBOX, collision code rewrite with step height, stairs mod -- rebased after itemdef
Set better visual light levels
Fix some warnings on some compilers
Merge remote-tracking branch 'kahrl/hidehud'
Fix server hang when stepping a furnace with a huge dtime
Page up/down: don't display the old value, it was a little confusing
Page up and down change the minimum viewing range
Show the top line too when only chat, but not HUD is shown
F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages
Fix craftresult_is_preview flood in log and remove unnecessary debug output
Added Kate backup file scheme to .gitignore for Kate users
Remove unnecessary delays from large data transfer unit test
Set default number of maximum users to 100 instead of 20
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
Call this 0.4.dev-20120122-1
0.4.dev-2012012…
0.4.dev-20120122-1
Fix "illegal escape sequence" in MSVC (actually not illegal)
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