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Created with Raphaël 2.2.014Jul1311942127Jun26252322201918171687543212131May302930292423222322212019181716151496330Apr2927262524232221191512111098654322Mar128Feb272624232119181716151413121110865432130Jan29282625242321181716151098729Dec2726252423222120191814131211130Nov29Merge branch 'upstream/master'Merge branch 'upstream/master'* possibly improved water flow, by flyx86* possibly improved water flow, by flyx86* possible fix for large cubic holes in map* possible fix for large cubic holes in map* slightly different values for 3d perlin noise* slightly different values for 3d perlin noise* regression fix, papyrus should appear again now* regression fix, papyrus should appear again now* README updated* README updated+ farmesh config options+ farmesh config options* amended upstream branch notes* amended upstream branch notes+ notes regarding upstream conversion from mercurial using hg-fast-export+ notes regarding upstream conversion from mercurial using hg-fast-exportAdded tag 0.2.20110704_0 for changeset 65263ec55cafUpdated version and changelogRemoved tag 0.2.20110704_0Added tag 0.2.20110704_0 for changeset 25aa2021937finitial steps in doing content type extensionmade screen go slightly blue when underwaterFixed objects being sometimes not able to be stored statically in a block when block has been unloadedMerge pull request #13 from Bahamada/upstream_mergeMerge pull request #13 from Bahamada/upstream_mergetried to fix block selection in map rendering a bitfixed bug in inventory textures caused from better handling of unknown blocksupdated minetest.conf.example and changed client_unload_unused_data_timeout default to 600better handling of unknown blocks on clientupdated to-do listmade dtime jitter compare value and fps calculation a bit faster changingmap unloading is now a whole lot betterfixed block unloading from memory (a better fix coming next)Made the initial loading screen slightly more aliveadded screenshot key F12 (from spongie)Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongiechanged one "if" to "else if" in content_mapblock.cppreorganized stuff
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