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Illuna-Minetest
illuna-minetest
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97c3bc408be0636b5821b7792957d18272e8f7bb
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stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
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24 results
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Created with Raphaël 2.2.0
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Update minetest.conf.example and defaultsettings.cpp
Increase vertical FOV on lower aspect ratios (<16:10)
Fix minetest_game installation and don't fail if it doesn't exist
Fix and extend minetest.after(time, func, param)
Add minetest.after(time, func)
Add default_grass_footstep.1.ogg as a test sound in minimal
Update version number to 0.4.dev-20120326 because much has changed from the previous one
0.4.dev-20120326
0.4.dev-20120326
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
Add games/minimal/game.conf
Move games/minetest to games/minimal and update README.txt
Prefer _game postfix in game names (to be squashed to the previous commit)
Support _game postfix in game names, taking it out to make the gameid
Add game.conf check in subgame.cpp
New world removal GUI code
Better file/directory removal platform code and utilities
Small fix to fs::GetDirListing when trying to list an inexistent directory
MSVC build directory autodetection at startup
Add OPENAL_DLL LIBOGG_DLL LIBVORBIS_DLL and LIBVORBISFILE_DLL to be used optionally when installing
Add OGG_INCLUDE_DIR to SOUND_INCLUDE_DIRS
Fix cmake install script (mesetint -> minetest)
Don't try to use sound if building only server
Raise PROTOCOL_VERSION to 9, as this is not compatible with earlier versions
Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
Some serialization version stuff
Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically
Update doc/lua_api.txt
Switch sound randomizer postfixes from N.ogg to .N.ogg
Sound loading from memory (by using a quick hack)
Update/fix .gitignore
Almost support loading sounds from server
Add a variant of hex_encode
Add removeStringEnd()
Add more media directories; mod/{textures,sounds,media}
Texture cache -> Media cache WIP
Cache textures by checksum
Make event_manager.h build on MSVC
Build configuration fixes/improvements on Windows
Fix build on MinGW (as compared to Linux)
Lua API for playing sounds
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