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Illuna-Minetest
illuna-minetest
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9b0d77a549e4c29c9c189ff2a454568fa9746c1e
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Created with Raphaël 2.2.0
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Disable double-click -> ESC translation for main menu
client.cpp: typo fix and break; fix to make some compilers happy
Replace NetworkPacket pointers to references
Prepare Protocol v25 init & authentication.
Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients
Use the new Player::isDead function when it's the case
Update Indonesian Language
handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
Don't handle PlayerPos packet coming from client if player is dead
Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk
Unescape tooltip texts
Mgv6: Fix uninitialised heightmap used by cavegen
lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations
Silence Clang warning
Ensure that heightmap is initialized before use
Stop formspecs closing with double-click in empty area
Fix memleak pointed by issue #2439.
Fix unitialized data when creating TOSERVER_INIT packet
Make the dummy backend only look up blocks once
Update Android Makefile
Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found
Optimize Profiler::avg()
Don't use luaL_checkstring to read node names, it's only for arguments
Add Turkish comment translation to minetest.desktop
Add more Android build files to .gitignore
Respect game mapgen flags and save world noise params
Fix RUN_IN_PLACE broken due to invalid usage of assert
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
Improve Clouds::render mathematics
Fix Android text bug (no text displaying)
Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons
Don't start a server for map migration
Clean up database API and save the local map on an interval
Biome API: Enable decorations placed on water
Improve group-based connection between raillike nodes
l_get_modnames: Compare using std::sort instead of a custom function which does same work
collisionMoveSimple: use std::vector instead of std::list, this improve the performances
ProfilerGraph: Use std::list instead of std::vector
Fix mapgen using unitialised height map values
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