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Created with Raphaël 2.2.014Mar1312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832130Oct2928272624232221201918987532130Sep2825222120191819181714116Disable double-click -> ESC translation for main menuclient.cpp: typo fix and break; fix to make some compilers happyReplace NetworkPacket pointers to referencesPrepare Protocol v25 init & authentication.Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNERRename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clientsUse the new Player::isDead function when it's the caseUpdate Indonesian LanguagehandleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.Don't handle PlayerPos packet coming from client if player is deadMgv5/mgv7: Add desert temples if desert stone detected in mapchunkUnescape tooltip textsMgv6: Fix uninitialised heightmap used by cavegenlua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorationsSilence Clang warningEnsure that heightmap is initialized before useStop formspecs closing with double-click in empty areaFix memleak pointed by issue #2439.Fix unitialized data when creating TOSERVER_INIT packetMake the dummy backend only look up blocks onceUpdate Android MakefileHeightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not foundOptimize Profiler::avg()Don't use luaL_checkstring to read node names, it's only for argumentsAdd Turkish comment translation to minetest.desktopAdd more Android build files to .gitignoreRespect game mapgen flags and save world noise paramsFix RUN_IN_PLACE broken due to invalid usage of assertFor usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternativesImprove Clouds::render mathematicsFix Android text bug (no text displaying)Dungeongen: Optionally set ignore to be untouchable to disable floating dungeonsDon't start a server for map migrationClean up database API and save the local map on an intervalBiome API: Enable decorations placed on waterImprove group-based connection between raillike nodesl_get_modnames: Compare using std::sort instead of a custom function which does same workcollisionMoveSimple: use std::vector instead of std::list, this improve the performancesProfilerGraph: Use std::list instead of std::vectorFix mapgen using unitialised height map values
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