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Created with Raphaël 2.2.015Jan16151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832130Oct2928272624232221201918987532130Sep28252221201918191817141163129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221Simplify deleteblocks chat command argument parsingAdd ability to delete MapBlocks from mapInitialize noise ptr on creation (fixes crash if OreVein deleted before use)Fix unescape_string removing all backslashesFix typo in `serialize.lua`.Android, build: Update curl to 7.40.00Add missing return value for filter/mipmap dropdown in mainmenuRevert "Optimize bumpmapping mathematics"Small tweaking (alignement - client tab)Optimize bumpmapping mathematicsChange UniqueQueue to use a queue and a set.Reorganizing client and server tabsAdded configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values).Fix use of uninitialized databuiltin: Unify register wrapper functions and wrap clear_registered_* functions tooPerformance fixes.Add VoxelArea::hasEmptyExtentFix Android crash on keyboard connection change.Attempt to fix occasional issue of uninitialized MapBlock dataPrevent transform of noise3d result in getBlockSeed2Mapgen V5: Move cave generation from base terrain loop to optional functionRemove builtin_biome.lua from builtin and add simple biome minimalLua-api.txt: Document that paramtype='light' results in light propagation with attenuation and is essential for a light source to spread it's lightDisable sound and key binding settings in "pause" menu on androidFix invalid stepheight increase calculation on androidIncrease stepheight on android by 0.5 to smoothen movementFix clipping rectangle of GUITable row highlightChange default font sizes to 14(freetype) and 10(non-freetype)Set default value for ENABLE_REDIS to 0Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"Remove automatic consistent formspec size <-> font size (now has to be done manually)Removed superfluous facedir check in mapblock_mesh.cppFix logic of checkbox formspec element validity checkingFix memory leaks due to messed up memory handling for particles as well as their spawnersSplit gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devicesFix facedir > 23 causes segfault in clientSwitch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72Remove included SQLite3Add SQLite3 libraries to buildbotReturn step smoothing value to 23
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