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Created with Raphaël 2.2.023Jul22211919Jun1817161110987654331May2120191215Apr14131098765432131Mar302928272625242322212019181615131211108728Feb272476542125Jan2422151413126432131Dec28119432Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsImplement node timersFix terrible grammar in comment!Fix compressZlib()Test zlib wrapper's handling of large dataTweak test.c overally a bitFormspec button_exit[] and image_button_exit[]Doc updates for formspecAdd /test1 command to minimal for testing a more complicated player inventory formminetest.register_on_player_receive_fields()Implement formspecUpdate Lua API documentation to include minetest.get_modnames()Add "/mods" command to list mods to clientAdd minetest.get_modnames() to Lua APIVersion 0.4.10.4.10.4.1Fix signedness warning in base64.cppFix wctomb useRemove mbtowc warningsActually fix facedir-rotated nodes placed using minetest.env:place_node()Fix hovering after mining a block underneath you while sneakingRotate facedir-rotated top and bottom textures too, and re-implement nodebox side rotationFacedir rotation of nodebox texturesCheck whether node is known before reading definition in __builtin:item:on_step()Fix signed overflow in getPointedThingFix typo in scriptapi.cpp in minetest.get_craft_recipe()Server-side checking of digging; disable_anticheat settingBITCH, THIS IS 0.4.0.0.4.00.4.0Define M_PI on MSVCAdd a random-ish contributor list to credit screenCheck for table type when reading groups from LuaAdd minetest.get_craft_recipe()Add support for "textures/all" (and thus texture packs) to serverMake lava buckets work as fuel in minimal gameRemove trenches from map generator (cyisfor) (glitches: read below)Message cleanups (consistency) and prevent /me when not allowed to shoutHandle nil placer as it might occur when using minetest.env:place_node. (Uberi)Remove util/old/genmap.py, because it is uselessly oldAllow defining player's inventory form in LuaFix /builtin/misc.lua:47: attempt to call method 'is_player' (a nil value)Fix random glitches in transparent animations
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