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Created with Raphaël 2.2.07Jun654331May2120191215Apr14131098765432131Mar302928272625242322212019181615131211108728Feb272476542125Jan2422151413126432131Dec28119432130Nov29Add minetest.serialize() and minetest.deserialize()Allow groups in crafting recipesRemove obsolete "footprints" default setting from defaultsettings.cppAllow replacements in cooking and fuel recipesFix small errors in lua_api.txtAdd after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have themplace_node, dig_node and punch_node; an in-game tester tool; remove old codeFix NDT_RAILLIKE tweakingsShadily clean up NDT_RAILLIKE to surely differ from the few leftover non-LGPLv2 parts from the standpoint of copyright law.Clean and optimize clouds.cpp enough to not really contain any of the small amount of non-LGPLv2/later code leftSwitch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributorsUpdate translation template po/minetest.potUse gettext for more basic user interface stringsRemove misdesigned exception from ReliablePacketBufferAdd ignore_world_load_errors configuration option and provide better error messagesImprove GUIMessageMenu (move and resize elements based on size of text)Fix loading of old signsCall this 0.4.dev-201206030.4.dev-201206030.4.dev-20120603Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal gameAdd can_dig callbackfix locked chest to not destroy denied items (minimal game)Add fire visualization to minimal furnace menuUpdate inventory menu from formspec on-the-flyAdd texture modification [lowpart:percent:filenameImplement image[<X>,<Y>;<W>,<H>;<texture name>] and allow floating-point values in formspecReshape inventory menu codeAdd a bit of unit test for inventoryFix loading of legacy chestsUse proper furnace cook timeAdd ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be playersMake GUIinventoryMenu::drawList more robust with invalid dataLua implementation of furnace with visible active stateImplement locked chest; add after_place_node and after_dig_node node callbacksminetest.get_craft_resultNodeMetaRef:{to,from}_table and lua_api.txt additionsProperly handle dropping of items from nodes, and disallow moving items directly between nodeson_metadata_inventory_{move,offer,take}Implement sign using form field protocolConvert legacy chest inventory list "0" to "main"Properly create metadata inventories in minimal
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