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Created with Raphaël 2.2.028Oct272624232221201918987532130Sep28252221201918191817141163129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May302826252423201817161514111087543229Apr272524232221201918161514131211109863126Mar242322211514131211986543227Feb2624231615131298765432131Jan26242321191816151413121110987676532131Dec3025242322211918171615141312119876543130Nov293029282725242321191817161514121110Prevent invalid memory access under failure conditionsChange license of noise implementation to Simplified BSDAdd support for eased 3d noiseAdd NodeResolver and clean up node name -> content ID resolution systemRemove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanismRemove remenants of mob codeFix syntax error in Japanese translationFix broken plantlike drawtype.Add Indonesian LanguageTranslated using Weblate (Japanese)Search for subgames using $MINETEST_SUBGAME_PATH.Recalculate normals for cached meshes.Fix some indentation in nodedef.cppFix memory leak caused by mesh nodes (and nodeboxes)Custom collision boxes node property.Update the cURL the buildbot uses to 7.38.0Various uninitialised variable fixesMove buttons upwards to accommodate for new configure keys button in theAdd meshnode drawtype.Make sure PRECISION_SECONDS corresponds to the integer 0Fix unit reported by TimeTaker (was always ms)Change topleft text when switching subgames, fixes #1728Fix use of unitialized variables in mouse button handlingAdd in-game key change menuAdd a better error message when trying to teleport another player without bring privilegesFix object reference pushing functions when called from coroutinesAdd [colorize modifierFix special tile backspace cullingBugfix: dont highlight (0,0,0) when theres no node pointed.Fix broken plantlike drawtype.Fix misc. style issuesClean up nodedef.cppAdd better documentation for alternate drop definition to lua_api.txt.Add optional framed glasslike drawtypeMake players check inventory modification properlyOnly set player dirty flag if values changeSimplify player modification checksFix android build using hardcoded path for data instead of using the one fetched by android api on init.updatepo.sh: Find all filesUse round if falling node is misplaced
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