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Created with Raphaël 2.2.018Oct171615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul302925242324232221201918171615141311942127Jun26252322201918171687543set backface culling off again for torches, ladders, rails and signs...Make the the server buildable again after the last commitImprove rendering and fix tiling in mesh generationAutomate texture listing for texture atlas makingFix client profiler print intervalBetter handling of SendFailedException in ConnectionFix object duplication bugMake active_block_range default to 2Fix possible NULL pointer access in MobV2CAOAdd /clearobjectsMade a scheme to get rid of the objects in the worst object flooded blocksModify default active block rangeF2 toggles profiler display in clientAttempt to fix objects getting multiplicated by objects getting deactivated in a different block than where they were loaded and then the original block, from where the static object was removed, not getting saved at unloadFix minetest.conf.example a bitAdd a log message to SEnv and make it load objects if there are < 51 of them, to load blocks that were limited to 50Catch SendFailedException when replying back in Connection::Receive()Display RTT (round trip time, ping) on client status textAdd some rendering statistics to profilerWorkaround for blocks having a huge amount of active objects; add log messages related to active objects for investigationRemove very floody log message of MobV2SAOImprove active object handling log outputFix partly double printed debug.txtFix punching of oerkkisFix chest not working after walked away and came backImprove inventory debug outputFix items showing up as sticks when placed in worldFix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channelSome more profiler stuff to get the hang on what really uses CPUImprove debug profiler usage for investigating CPU usage of serverWhen granting or revoking privileges, notify the target player tooMake dungeon masters not shoot the walls with no reasonWhen player times out, log the action as a timeout rather than regular quittingCheck NULL pointer properly in some new code trying to log new stuffBetter player damage prevention when falling on unloaded blocks, not involving getting stuck in there.Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commitFix map delete on windows (concatenate paths correctly with / or \ depending on OS)Update changelog (albeit a bit late)Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.Initially add small and tight logging facility
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