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Illuna-Minetest
illuna-minetest
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a6ba042cf792d29cda4f7f7924a68a017d9b0335
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stable-0.2
stable-0.3
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0.4.15
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0.5.0-dev
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24 results
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Created with Raphaël 2.2.0
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Fix download URL
Fix getCraftRecipe returing wrong reciep due to way to unspecific output matching
Fix some MSVC-specific warnings and add debug path as an MSVC directory
Create minidump on fatal Win32 exceptions
Randomly generate seed if field blank for any Settings instance
Fix NDT_GLASSLIKE normals
Fix local map saving when joining a local server from the server tab
Fix uninitialized variable m_database_delete in Database_SQLite3
Prevent null concatenation when /deleteblocks is provided an incorrect format
Write common mapgen params to map_meta.txt on world initialization
Fix a crash (assert) when client set serial version < 24 in INIT
Fix missing map_meta.txt error when creating new worlds
Revert "Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM"
Fix imprecise serialization of large numbers
Suppress MSVC warning in chat.cpp
Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM
Fix uninitialized variable Server::m_next_sound_id
Fix unitialised variable occassionally being used
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground mapchunks
Send real port to server list
Mgv7 generateRidgeTerrain: Make river generation relative to water level
Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function
Allow filter and mipmap drop down menues to be translated
Improve desktop file
Update german translation
Added ratio argument to colorize, removed the weird alpha-based ratio.
Fix hyphen used as minus sign
Update Spanish language
Mapgen V5: Various improvements
Fix all warnings and remove -Wno-unused-but-set cflag
Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug at all
Reorganize supported video driver query mechanisms
Revert "Fix style on settings tab"
Revert "Fix bug in debug build"
Fix bug in debug build
Fix style on settings tab
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