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Created with Raphaël 2.2.04Feb2131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832130Oct2928272624232221201918987532130Sep28252221201918191817141163129Aug25242322211916151410529Jul252422201917161312765230Jun292827262524232221201918171514131210984131May3028262524Fix download URLFix getCraftRecipe returing wrong reciep due to way to unspecific output matchingFix some MSVC-specific warnings and add debug path as an MSVC directoryCreate minidump on fatal Win32 exceptionsRandomly generate seed if field blank for any Settings instanceFix NDT_GLASSLIKE normalsFix local map saving when joining a local server from the server tabFix uninitialized variable m_database_delete in Database_SQLite3Prevent null concatenation when /deleteblocks is provided an incorrect formatWrite common mapgen params to map_meta.txt on world initializationFix a crash (assert) when client set serial version < 24 in INITFix missing map_meta.txt error when creating new worldsRevert "Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM"Fix imprecise serialization of large numbersSuppress MSVC warning in chat.cppSettings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafeRevert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOMFix uninitialized variable Server::m_next_sound_idFix unitialised variable occassionally being usedMake the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground mapchunksSend real port to server listMgv7 generateRidgeTerrain: Make river generation relative to water levelMgv7: Speed optimise calculateNoise and generateRidgeTerrainMgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in functionAllow filter and mipmap drop down menues to be translatedImprove desktop fileUpdate german translationAdded ratio argument to colorize, removed the weird alpha-based ratio.Fix hyphen used as minus signUpdate Spanish languageMapgen V5: Various improvementsFix all warnings and remove -Wno-unused-but-set cflagAdd SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug at allReorganize supported video driver query mechanismsRevert "Fix style on settings tab"Revert "Fix bug in debug build"Fix bug in debug buildFix style on settings tab
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