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Illuna-Minetest
illuna-minetest
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a6dd6199385fccd0659232b3a4425e9d125c297c
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0.4.15
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Created with Raphaël 2.2.0
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Add reason to kicked log message and use present tense
Remove errorstream logging on password change
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable
Fix crash caused by null texture in GUI formspec/HUD.
Fix MSVC error caused by ed10005
Treegen: Add pine tree. Force place trunks
Move globals from main.cpp to more sane locations
NetworkPacket: reading outside packet is now clearer.
Fix some minor details from 6d61375
Clean scaling pre-filter for formspec/HUD.
Fix usage of destroyed mutex
Fix set_bits
ObjDefManager, Mapgen SAPI: Huge refactoring
Fix use of unitialized variable in gettext.cpp
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
RunCommandQueues: little optimization
Typo in getOutgoingSequenceNumber => successfull to successful
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
Change format of screenshot names
GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket
On Android enable always fast
Let main menu scale (non-Android)
Fix Android build-related bugs
Make sure g_timegetter is initalised before running speedtests
Fix typo
Update credits
queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back
Fix uninitialized variable Player::local_animation_speed
Update minetest.po
Add Lua function get_video_modes() for main menu
Make camera clear error message if there's no error
Fix GetText translation loading
Change error_message from wstring to string
Fix MSVC compile error
Document nil player as being allowed for can_dig
Fix typo in OpenGL ES 2 CMake file
Clean up and tweak build system
Remove duplicate code since 8ca08a850ff2494652aa0ac2daa3d00f03aa4e7a
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