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Illuna-Minetest
illuna-minetest
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a75afb85ca6338da847172bbed3cc776d3aced20
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Created with Raphaël 2.2.0
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Fix invalid escape sequence in database migration code
Prevent enabling Shaders if Direct3D is used
Fix crash when pressing Enter key in formspec menu
Fix usage of 'minetest' where 'engine' was intended
Fix possible implicit conversion of NULL to std::string
LuaVoxelManip: Update parameter index of set_lighting()
Mapgen V6: Respect water_level setting
Fix modmanager screenshot path
fix gettext compile issues under win32
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
Increase liquid_loop_max to 10000 again
Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
Fix Result of processed Request was written to invalid (non existent) ResultQueue if requesting thread timed out before
Add missing RequestQueue doc
Fix multicaller support in RequestQueue
Do the same for LevelDB interface
Handle blank blocks in database
Revert "Don't use msvc libs for mingw build"
Replace print()s with minetest.log() in builtin
Prevent shaders from being created when disabled
Add CURL_DLL search to show up CURL_DLL in cmake gui and don't silently ignore missing CURL_DLL
Don't use msvc libs for mingw build
Decoration: Stop DecoSimple::resolveNodeNames from complaining about no node name if decolist is used
Actually fix weather
Fix invalid listname and listsize not handled correctly in set_size
fixed array limit check when reading Lua specialtiles table
Pass a errfunc to lua_pcall to get a traceback
Fix formspec background padding when clipped
Improved default settings for floatland perlin noise 1. Larger, more detailed floatlands.
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