Skip to content
Snippets Groups Projects

Repository graph

You can move around the graph by using the arrow keys.
Select Git revision
  • master default
  • stable-0.2
  • stable-0.3
  • stable-0.4
  • 0.4.15
  • 0.4.14
  • 0.4.13
  • 0.5.0-dev
  • 0.4.12
  • 0.4.11
  • 0.4.10
  • 0.4.9
  • 0.4.8
  • 0.4.7-MSVC
  • 0.4.7
  • 0.4.6
  • 0.4.5
  • 0.4.4
  • 0.4.3
  • 0.4.2-rc1
  • 0.4.1
  • 0.4.0
  • 0.4.dev-20120606
  • 0.4.dev-20120603
24 results
Created with Raphaël 2.2.017Oct1615141227Sep26242322212019181615121187642131Aug3025242322161514131211811218532131Jul302925242324232221201918171615141311942127Jun262523222019181716875432Workaround for blocks having a huge amount of active objects; add log messages related to active objects for investigationRemove very floody log message of MobV2SAOImprove active object handling log outputFix partly double printed debug.txtFix punching of oerkkisFix chest not working after walked away and came backImprove inventory debug outputFix items showing up as sticks when placed in worldFix to-transparend conversion of backgrounds of sprite image files that don't have an alpha channelSome more profiler stuff to get the hang on what really uses CPUImprove debug profiler usage for investigating CPU usage of serverWhen granting or revoking privileges, notify the target player tooMake dungeon masters not shoot the walls with no reasonWhen player times out, log the action as a timeout rather than regular quittingCheck NULL pointer properly in some new code trying to log new stuffBetter player damage prevention when falling on unloaded blocks, not involving getting stuck in there.Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commitFix map delete on windows (concatenate paths correctly with / or \ depending on OS)Update changelog (albeit a bit late)Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.Initially add small and tight logging facilityAdd peaceful / not peaceful distinction in mobs and the only_peaceful_mobs settingUpdate Linux build instructions in README.txt a bit and list the bat script used for releasesFix stable to build with MSVC2010, update version0.2.20110922_30.2.20110922_3Update version number to 0.3.dev-20111016Replace M_PI with PIFix some "Conditional jump or move depends on uninitialised value(s)" valgrind detectionsResource file handling for exe icon for MinGWMake view bobbing amount configurableMake dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.exampleHandle death and respawn betterSet a better version numberImprove mobv2mobv2Lock mutex when accessing m_env in Server::~ServerIn CMake scripts: New version number, fix MSVC stuffHeader file tweaking; mainly for speedSaner block modification flag operation for not saving everything alwaysUpdate changelog0.2.20110922_2 …0.2.20110922_2 stable-0.2
Loading