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Illuna-Minetest
illuna-minetest
Graph
a92fc3563ccc34f1fb93170f5943c719d843fb35
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4
master
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stable-0.2
stable-0.3
stable-0.4
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20
0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
0.4.7-MSVC
0.4.7
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0.4.3
0.4.2-rc1
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0.4.dev-20120603
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Created with Raphaël 2.2.0
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Move the old stuff to doc
Remove useless MSVC project files
Fix directional fog color in front view
Update documentation on is_ground_content
Revert "Add backtrace to error function"
Fix lost pause support in singleplayer
Fix argument type of the RaiseException() function
Revert binary database block position encoding
Fixed wrong node texture rotation for facedirs 5 and 7
Fix formspec replacement handling for in game formspecs
make formspec textarea wordwrap
Add missing ip address to player join log entry
Textureable sun and moon.
Fix red background missing in deathscreen
Fix chat console not working anymore
Fix macro ARRAYSIZE name collision on windows
Reduce log level for incoming crap packets
Fix win32 build (typo in jthread lock cleanup)
Replace deathscreen by formspec variant
Bunch of small fixes (coding style, very unlikely errors, warning messages)
Use narrow_to_wide in gettext instead of os dependent conversion fct
jthread remove locks that aren't absolutely required
Add support for threadnames on BSD, Windows (MSVC-only), and OSX
Fix warnings
Remove liquid_finite and weather
Add redis database backend
Fix invalid liquid lighting.
Use bit shifts rather than multiplication in block position encoding
Use binary operators rather than "Python modulo" in decoding block positions
Fix all warnings reported by clang
Fix problem with newer MinGW runtimes
Add checks for nil in minetest.after
Reorder initialization of member variables to make GCC happy
Use integers instead of float values
Add player:set_eye_offset() by @MirceaKitsune and clean up
Add third person view
Fix write and read S32 vectors
Fix MSVC build
Fix broken Ipv4 serialization on win32
Fix broken win32+bsd build
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