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Illuna-Minetest
illuna-minetest
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ab7477c4c3e2a3647dc4fb65c71567946d33b0e3
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0.4.15
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24 results
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Created with Raphaël 2.2.0
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Fixed a temporary solution of server shutting down to an assert(0) when a too large block metadata is sent to an old client
Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
comment update
random comment updates
added cobblestone to the texture atlas
changelog update
made proper skyboxes for dawn/evening and night
Tweaked clouds a bit
updated changelog
added simple skybox
added clouds
didn't actually change everything, just re-saved the grass texture.
Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not found" style debug messages on the server when a player has quit.
Changed a bit of the code that is and should still be commented out.
forgot to change one thing back
tested out and commented out some new stuff for the terrain generator, to be used in the future.
A small fix to unnecessary saving of map metadata
Optimized map saving and sending (server-side)
Set oerkki1 to not be drawn in completely dark
Added /#time <int> command to server for changing the time of day
fix to the previous commit
server to print version in chat
Tuned polygon generation to sort the triangles for nicer gradients
...Now the tesselation should actually work
Optimized smooth lighting calculation code
Added tag 20110424_0 for changeset 10be2b71f965
updated menu a bit, and some other small fixes
cleaned the smooth lighting code a bit
disable tiling of textures only if smooth lighting is used
Added a setting for disabling smooth lighting. Updated changelog.
Added a simple software "ambient occlusion" effect, like minecraft's "smooth lighting"
removed /usr prefix from install paths
Made the main menu a bit more unique looking
updated changelog
changed version for making a test binary
fix to the previous commit
tuned error reporting a bit
port to be not set to 0 from configuration
Code refactoring; split half of main.cpp to game.cpp.
cleaning up main.cpp a bit
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