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Created with Raphaël 2.2.023Mar22212221201918171615141312111098765654543227Feb262524232120191817181716151413121312111087654542131Jan2827252423222120212018191817161516151413121110910987876545432130Dec3130293029282726242524232221202119181718161514151413141312131213121110910987876765432130Nov29282726272625232221201918151413121311109832130Oct29282726242322212019189Fix endianness inconsistency with PcgRandom::bytes()Schematics: Error if unable to open fileDo not enable texture_clean_transparent by defaultMgv6: Use heightmap in placeTreesAndJungleGrass()Fix for sun/moon tonemaps: don't upscale 1px images.Fix Android build on 32 bitFix cmake po detection bugFix minetest.get_craft_recipe functionPlayer: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9Protect Player::hud from concurrent modificationsMgv7: 1 up , 1 down overgeneration for chunk border continuityRevert "Add a Lua call to do damages / heals" ok @ShadowNinjaRemove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::SendFix some loose ends from 3993093fAdd support for the PCG32 PRNG algo (and associated script APIs)SendInventory when handleCommand_Interact is a use.Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.Connect rails with connect_to_raillike and shorten the codesOptimize minetest.get_(all)_craft_recipe(s)Configurable automatic texture scaling and filtering at load time.Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedReset the old HP method on PlayerSAO::setHPFix game minetest.conf default settingsAdd a Lua call to do damages / healsServerpacketHandler: spelling fixesMgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest GameSave creative_mode and enable_damage setting for each world in world.mtMutexedQueue inherits must use std::deque instead of std::listRemove Android makefile ugly make -j hackStandalone bundle for OSX (w/ dependencies!)Server::step throw is never catched in minetestserverUse the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properlyFix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliableMinor bug fix (lag between damage flash and hearts updating)Fix various damage related bugs (client-side)Minor cleanup: game.cppRevert "Server::step throw is never catched. Replace it with an errorstream + assert"Bump android version codeBump android version code
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