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Illuna-Minetest
illuna-minetest
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aed70cb0b652d6cb2272e7b94cd56671b3df6239
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Created with Raphaël 2.2.0
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Fix endianness inconsistency with PcgRandom::bytes()
Schematics: Error if unable to open file
Do not enable texture_clean_transparent by default
Mgv6: Use heightmap in placeTreesAndJungleGrass()
Fix for sun/moon tonemaps: don't upscale 1px images.
Fix Android build on 32 bit
Fix cmake po detection bug
Fix minetest.get_craft_recipe function
Player: Fix a deadlock triggered by previous commit 0e5e49736c0a5fa29bca257bafc02d7c7a7171c9
Protect Player::hud from concurrent modifications
Mgv7: 1 up , 1 down overgeneration for chunk border continuity
Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send
Fix some loose ends from 3993093f
Add support for the PCG32 PRNG algo (and associated script APIs)
SendInventory when handleCommand_Interact is a use.
Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
Connect rails with connect_to_raillike and shorten the codes
Optimize minetest.get_(all)_craft_recipe(s)
Configurable automatic texture scaling and filtering at load time.
Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
Reset the old HP method on PlayerSAO::setHP
Fix game minetest.conf default settings
Add a Lua call to do damages / heals
ServerpacketHandler: spelling fixes
Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
Save creative_mode and enable_damage setting for each world in world.mt
MutexedQueue inherits must use std::deque instead of std::list
Remove Android makefile ugly make -j hack
Standalone bundle for OSX (w/ dependencies!)
Server::step throw is never catched in minetestserver
Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable
Minor bug fix (lag between damage flash and hearts updating)
Fix various damage related bugs (client-side)
Minor cleanup: game.cpp
Revert "Server::step throw is never catched. Replace it with an errorstream + assert"
Bump android version code
Bump android version code
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