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Illuna-Minetest
illuna-minetest
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b0e68060777dfb7daefc81c169e1ed4d95c4a2d6
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Created with Raphaël 2.2.0
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Don't show flags in local favorites
Fix bug server name set to address field when using up/down keys
Add missing server flags in public serverlist
Remove lots of debug output from modmgr
Fix serverdescription and name not beeing saved to local serverlist
Masterserver mods announse, ipv6, better curl errors
Clean up bumpmap code a bit
Disallow the name 'singleplayer' in a multiplayer server
Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp
Worldlist fixes
Fix multiple texture support for animated meshnodes
Fix serverlist
Public server checkbox
Dont play digging sound if not digging
Revert "Fix serverlist not beeing escaped correctly"
Fix header not beeing shown except on singleplayer tab
Fix serverlist not beeing escaped correctly
fix crash on play/start with empty world list
Fix wallmounted rotations along Y axis for 90 and 270 degree cases
Decoration: Handle facedir and wallmounted param2types with schematic rotation
Remove note in lua-api.txt that there are no vector helper functions
Make sure that coordinates passed to /teleport are actual numbers
Move math.hypot() to misc_helpers.lua and fix zero-division error
Lua main menu: Fix world creation dialog
Set numeric locale in Lua in main menu
Settings: everything != 0 equals true; remove .asm shaders
Fix many formspec menu bugs
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
When server sends late media, log to errorstream instead of crashing.
Handle 0 vectors in vector.normalize()
include mathconstants.h in numerics.cpp
Add vector helpers
BiomeDefManager: Fully initialize default biome
Mapgen V7: Fix out-of-bounds array access
LuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objects
Decoration: Remove usage of multi-character constants
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
Fix possible NULL dereference in createExtrudedMesh
Don't rebuild the dummy shader (less SourceShaderCache warning spam)
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