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Created with Raphaël 2.2.027Nov2625232220131210985432131Oct189Sep75432131Aug191228Jul272625242322211919Jun1817161110987654331May2120191215Apr14131098765432131Mar302928272625242322212019181615131211108728Feb272476542Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properlyDefault server step to 0.1s and sync object/player update intervals to itUse wielditem drawtype for all nodes in item_entityRemove unnecessary util/serialize.h from content_mapblock.cppConst-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)Move util/serialize.h out from staticobject.h for smaller header dependenciesMove a function from clientserver.h to clientserver.cppProper versioning of new network-serialized stuffNew PROTOCOL_VERSION scheme (allow client to support a range of versions)Fix LuaEntitySAO::getClientInitializationData() and bump the related versionBump version to 0.4.4 as this isn't compatible with 0.4.3Update ContentFeatures serialization format now as PROTOCOL_VERSION was changedRealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doingA bunch of fixesAllow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node typesFix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordinglyUpdate attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.Enable client-side attachments, add detachment codeFix some remaining issues with attachments, now they work. Tested with object->player and player->player attachmentsComplete the attachment framework.Framework for the attachment system, new object property which allows changing the color and alpha of mesh materialsGet the new animation framework properly workingJoint positioning and rotation code, and fix a problem related to their lua APIAllow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this codeAdd a subfolder for models and transfer models from server to clientFix material properties and allow lighting. Models should now be affected by light instead of being blackProperly read the mesh from LUA.3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.Revert "Don't leak textures all over the place"Fix trees growing into any type of nodeMerge pull request #268 from khonkhortisan/image_buttonFix server crash on /clearpasswordAdd anaglyph settings to minetest.conf.exampleDefault anaglyph to 0.1Anaglyph stereo support, created by xyzMerge pull request #284 from RealBadAngel/masterMerge pull request #286 from PilzAdam/digging_animationAdd jordan4ibanez' better digging animation
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