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Illuna-Minetest
illuna-minetest
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b9b56bac6bf5a9701c2898d254a2df9cdf99425c
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master
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stable-0.2
stable-0.3
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Created with Raphaël 2.2.0
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Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly
Default server step to 0.1s and sync object/player update intervals to it
Use wielditem drawtype for all nodes in item_entity
Remove unnecessary util/serialize.h from content_mapblock.cpp
Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
Move util/serialize.h out from staticobject.h for smaller header dependencies
Move a function from clientserver.h to clientserver.cpp
Proper versioning of new network-serialized stuff
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Fix LuaEntitySAO::getClientInitializationData() and bump the related version
Bump version to 0.4.4 as this isn't compatible with 0.4.3
Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
A bunch of fixes
Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly.
Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
Enable client-side attachments, add detachment code
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
Complete the attachment framework.
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
Get the new animation framework properly working
Joint positioning and rotation code, and fix a problem related to their lua API
Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed.
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code
Add a subfolder for models and transfer models from server to client
Fix material properties and allow lighting. Models should now be affected by light instead of being black
Properly read the mesh from LUA.
3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
Revert "Don't leak textures all over the place"
Fix trees growing into any type of node
Merge pull request #268 from khonkhortisan/image_button
Fix server crash on /clearpassword
Add anaglyph settings to minetest.conf.example
Default anaglyph to 0.1
Anaglyph stereo support, created by xyz
Merge pull request #284 from RealBadAngel/master
Merge pull request #286 from PilzAdam/digging_animation
Add jordan4ibanez' better digging animation
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